Kin wrote:
Okay so I've noticed on NPC's that when I sleep them, if I cast any type of malediction, that immediately wakes them up, even if it doesn't do any damage. I could understand things like poison and plague waking someone up, but if someone casts blindness, deafness, slow etc why should the person wake up?
I'm not sure if this is the same as PC's, but what do you guys think? Should nondamage maledictions wake up enchanted sleepers or do you think it would be too overpowered ?
I personally think it would be cool to give people "fates worse than death." Leave them so disoriented and make em suffer and such, but nowadays if you go against anyone in mode stun, you'll lose 90% of the time if not more.
This was changed due to it being overpowered a few years back.