ObjectivistActivist wrote:
That's because all you're thinking about is the basic concept, which in and of itself is very simple and has been suggested about four thousand times (yes, this is an exageration, but it sure as hell doesn't seem like one at this point) in various forms since the change to summon was in place.
Damn right I was dealing with the basic concept. Complexity was the complaint and it seems simple to me.
ObjectivistActivist wrote:
The complexity I was refering to was the code required to make all of the other aspects happen as well as the basic concept.
Well, I took your complexity claim as "Huh, how?". A simple example seemed the best way to illuminate how it might work, for everyone.
ObjectivistActivist wrote:
The detect magic stuff,
I like Marfik/TheCannibal discussion about an item that is magic+hidden, probably along with a timer so it eventually crumbles.
ObjectivistActivist wrote:
the mana increase
Increase... to what?
ObjectivistActivist wrote:
the save v another casting
You're gating to an inanimate object that you created. I guess you might have a distance-based failure if you're in a far flung place, similar to summoning might have.
ObjectivistActivist wrote:
. It all strikes me as a far more complex and needlessly so version of better options that have already been suggested.
I haven't read any more simple ideas than this one, before. Certainly not in this thread.
ObjectivistActivist wrote:
I'm sure I should be surprised that I had to explain something so obvious to you, but I'm equally sure you were just trying to find a way to take a dig at me even if you had to abandon reason and careful thought to do so. GJ.
Actually, in the world of PK and mechanics I'm quite unskilled. Never had a GM character and can count my successful PKs as a mortal on one hand. So yeah, score one for surprise and subtract one from paranoia.