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PostPosted: Wed Dec 17, 2008 1:10 pm 
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-Johnix- wrote:
sleeper wrote:
Dulrik wrote:
If people think that taunt is too many things rolled into one


I think it's fine as is, and the problems are greatly exaggerated.

sleeper


This is true. And at the same time everyone forgets two important things. First the mp and half save changes greatly wimped the class because the swashbuckler doesn't have the hp pool of a merc/barb (my swasie was immune to hellfire in the beginning and in the end I was getting 15% from SoF with a better suit). And second the swashbuckler unlike the other warriors has to stay in the front row to do anything. And to make it worse you can't trip anyone since everyone is flying. This class is not a support class. Even the shamans who are supposed to be support can cast sleep and spirit horde to hold someone. But if you want to kill with a swasie you have to land a taunt and that's it. Even with my barb I found more ways to kill my targets.

It's funny that everyone here thinks that playing this class is a walk in the park and at the same time they support in other threads that the merc/barb can kill a swasie with no hands. Bring the old lag and just wimp the chance of many vs 1. Every three months a class is wimped because someone dies and starts the qqing. As if you won't play the class in the future.


Spoken like a true swashie, thank you, shut all the whiners up.


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PostPosted: Wed Dec 17, 2008 1:14 pm 
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A swashie landing ganks without taunt? Not against an experienced player - ie. someone flying and having a single WoR potion...


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PostPosted: Wed Dec 17, 2008 3:28 pm 
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I guess all I'm trying to say is this: the class needs work, as many will agree here, but I think taunt isn't "the answer." It's just what exists right now. All of these arguments that rely on swashes being a gimp class to justify taunt are focusing on the wrong thing. Swashes need something, but taunt, as a skill by itself existing in the mechanics of this game, is [REDACTED]. Swashbucklers could be a class that hits once a round with canes and has the hp pool of a sorc. It doesn't justify the introduction of a skill of this nature to any class, nor does it make an otherwise boring and arguably sub-par class anything but a still-boring one-trick tool. Don't just change taunt into something less, change swashbucklers. Make them into something more.



If there is anything unifying or agreed upon in this long [REDACTED] debate, it's the crappiness of swashbucklers as an interesting and powerful class.

Alright... now that's really all I have to say.


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PostPosted: Wed Dec 17, 2008 3:45 pm 
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If you want to wimp taunt,

Give swashies something to compensate for their -shit- hp etc.


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PostPosted: Wed Dec 17, 2008 3:48 pm 
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Yeah swashies don't deal a great deal of damage compared to other melee, and they have a hard time taking hits. Either give them more HP or give them the ability to hurt some more. Maybe give them something like an improved kick that actually does a decent amount of damage.


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PostPosted: Wed Dec 17, 2008 5:21 pm 
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I like my idea of making swashies stronger the more enemies that are attacking them. Boosts to damage/hit/parry/riposte to make it so that if a swashie gets the enemy melee in a group all focused on them they are doing back solid damage to everyone targeting them via riposte. It would add tactics to swashie pk and make them more fun to play.


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PostPosted: Wed Dec 17, 2008 8:25 pm 
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People seem to always be saying that swashbucklers have jank HP, but it's just not so. Swash, merc, paladin and hellion all have the same HP pool. I guess it's just because swash doesn't get heavy armor.


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PostPosted: Wed Dec 17, 2008 8:27 pm 
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Also might be because swashies can't treat CHA as a dump stat to get more HP trains.


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PostPosted: Thu Dec 18, 2008 7:09 am 
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Orac wrote:
Syndal wrote:
Honestly, my only problem with taunt is that the success rate is insane. All you have to do is catch somebody that isn't 100% prepped, and voila, dead.



......


WTF?

Ah, you tried to kill me with your swash three times in menegroth while my group mate was AFK and failed over and over and over. I was even enchanting. Then Todd killed you and you deleted. I don't think it's as simple as that. Taunt isn't the slay command.

Taunt is overpowered, yes. But what I would like to see happen with taunt is having the intelligence handicap removed. Not everyone goes into a berserker rage when they get mad. Some people are as cold as ice and are never loose their cool.

If you are going to force someone like a caster to stay and fight the swash, then don't take their damn spells away to boot! The int penalty should be lessened or removed. That's my solution.


As I understand, the INT penalty occurs in 3 stages, with a total of 6 INT points being lowered (2 at each stage). This occurs with each successful taunt. Add a willpower save to it, lower the INT reduction to 1 point at each stage and keep the delay for taunt repetition. Problem solved, for all sides. Taunt also leaves after roughly 10-15 rounds of combat, so you can still have your "nimbus" effect, with the opportunity of getting free if things are looking bad for you. Honestly, if you're at an equivocal level with the swashbuckler of ANY class and you can't survive 10-15 rounds within the parameters I just described, you need to reevaluate how you're playing and possibly ask some players for help in improving your abilities and effectiveness.

Swashies aren't broken in the least right now, as is evident with the lack of 20 of them on at any given time (I think I've seen maybe 5 in the last month). They're not OPed with the taunt ability, because it can just as easily backfire on the swash. I remember I had a swash about 6 months ago, just after the buff to taunt was added that made the opponent unable to flee and used it on a rogue, who then proceeded to own my face into the dirt. Achernar had it exactly right when he said they're not completely dominating the MUD right now and destroying other classes to the point that NOBODY wants to play for fear of getting swash ganked at every turn. I think everyone forgets (and someone besides me can dig up the old forum posts, because I don't have a vested enough interest in this argument) that there was a significant amount of QQing this time last year, maybe a couple months into 2007, when swashies were underpowered because they had the smallest skillset of any class and their taunt ability was a joke, hence the buff to the taunt ability.

Now, if you skipped the overtly long diatribe of my second paragraph, in summation, the improvements in the first paragraph are more than acceptable to help balance out the skill. I would be very delighted to see other improvements to the class as a result too, especially in regards to dual wield (a bunch of people are right D when it comes to that skill being obtrusively slow to master).

Kevin


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PostPosted: Thu Dec 18, 2008 7:30 am 
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The only reasons we don't have more swashbucklers is because we have two tribunals who are given swashbucklers in them to make up for that, and because swashes are BORING. Not because they are balanced.

If you honestly think that the int loss is the imbalanced part of taunt..you don't pk in this mud, and you shouldn't really be contributing to the pk balance discussion.


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