Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Thu Dec 18, 2008 8:39 pm 
Enishi wrote:
We could turn swashes into Jackie Chan. :lol:


I thought the exact same thing, as soon as I saw that idea. It would be AWESOME!


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PostPosted: Thu Dec 18, 2008 8:50 pm 
They would needs some nifty empty hand skills.


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PostPosted: Thu Dec 18, 2008 8:58 pm 
Just the whole like using your surroundings thing. :p

They could like jump on tables, and bars and stuff like that.

It'd just require an absurd amount of coding/flagging, I think. :cry: :cry:


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PostPosted: Thu Dec 18, 2008 9:39 pm 
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Syndal wrote:
Just the whole like using your surroundings thing. :p

They could like jump on tables, and bars and stuff like that.

It'd just require an absurd amount of coding/flagging, I think. :cry: :cry:


It ultimately depends on what flags the builders already use to denote the environment each room has. Typical flags on other games include "indoors", "city", "woods", and "mountains". Depending on just how specific the game builders get here, the skill could operate off of those parameters. The more specific the flags, the better the skill can be, but it requires a lot more flagging elsewhere, in addition to the skill... a lot of makework.

For instance, if a room were flagged as "indoors" using flourish might cause them to propel themselves off of a wall into the person they're attack. Or better, if there's a piece of something flagged as "furniture" sitting in the room, use that to their advantage by "flourish <furniture name>".

The coding is dependent on what you want the skill to do. The more involved it gets, the harder. Keep it simple is usually the best approach.


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PostPosted: Thu Dec 18, 2008 11:02 pm 
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SK Character: Airkli
give swashies the option to toggle off reposte in exchange for an increased defense skill. Call it - ballestra. Which is a fencing term.

A skill I always thought would be a nice addition to the game is 'Feign Death'. This skill disengages the fighter from melee, just as flee does but in this case you don't leave the room. The other person recieves the YOU KILLED XXX, You hear their death cry (that whole deal) and then the fighter has the option of simply walking away or taking the opportunity to quickly heal.. taunt.. etc. In group situations it could eject the swash from the group. Idk. just a thought.


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PostPosted: Fri Dec 19, 2008 2:01 am 
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GIVE SWASHIES FLAIL/MACE! :o


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PostPosted: Fri Dec 19, 2008 5:34 am 
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SK Character: I wish :(
I think something more along the lines of being able to add a string of words to your taunt would make swashbucklers a lot more fun rp wise and intresting pk wise.

A new skill that could prove interesting with a swash could be something along the lines of alertness but perhaps only in cities. This would give swashs a good advantage in the cities they reside in. Also perhaps make it so that if someone attacks you first right off the bat you riposte there attack kind of like a weak counterstrike but make it automatic for swashs.


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PostPosted: Fri Dec 19, 2008 6:07 am 
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Swashies are very powerful as they are but they are sooooo boring during combat. All they (can) do is taunt/trip/dirt/quaff heal.

I suggest more skills for them with minor effects, and perhaps weaken riposte and taunt a bit.


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PostPosted: Fri Dec 19, 2008 7:17 am 
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I think something more along the lines of being able to add a string of words to your taunt would make swashbucklers a lot more fun rp wise and interesting pk wise.


I did this with my swashie - had about 4 or 5 of them aliased. It did make taunt really amusing to anyone in the party, especially those who hadn't seen it before.

Different/more weapons for swashies would be nice.

I do like the idea of alertness in cities. IMO it would make sense for the city dwellers to be more aware of who is nearby.

And based on the turn swashies into Jackie Chan idea...maybe there is a way to code into applicable areas if a certain class does a certain move and there is x present have % chance of cool ninja-like movement script fire off.


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PostPosted: Fri Dec 19, 2008 7:55 am 
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If taunt were to be removed, swashies would be the worst class in the mud.
If taunt were to be weakened, swashies would also be the worst class in the mud.

Why do so few people play swashies? A) They aren't that good, besides their one cheater skill, B) They are BORING. C) The difference between a [REDACTED] swashie and an amazing swashie is almost non-existent.


What I propose:

Add in as many active skills for swashbucklers as you can. I have a few suggestions. I have tried to only use suggestions that can be very fairly balanced in my eyes. I love the bodypart code in SK, I think it's one of the least utilized parts of pk, and I think swashbucklers could be made to use that cool code with a few changes.

Quote:
1) Focus aim

Using their keen knowledge of sword-fighting, swashbucklers can sacrifice their ability to parry or dodge to focus all of their strikes on one given body part.

Quote:
2) Highkick

Through an elaborate acrobatic technique, swashbuckler are able to strike quickly and forcefully directly at the head of their target. (One round skill, one round stun?) Could be used as a bash spam in the same way that bash is, but it would have a much higher chance of failing than bash does, perhaps, since it will do damage as well?

Quote:
3) Brutal slice

By pausing in the middle of combat for a full round, a swashbuckler is able to calmly look for any glaring weaknesses in his enemies, making his next slice an especially powerful one.

(One full round of no dodge/parry/or attacking, followed by your next hit having a significant damage multiplier)

Quote:
4) Targetted riposte

By focusing his energies on defending only one of his bodyparts, a swashbuckler's ripostes when struck in that area will be especially deadly.


These are all quite easy to code (possssibly with the exception of brutal slice, but I don't even think that would be hard), the problem would be balancing them. Still, I think adding any of these would add some very interesting elements into swashbuckler pk and fighting that would really make the class fun.

Having a class with one crazy OP skill and lots of [REDACTED] skills is a bad idea. Swashbucklers need to be more fun and not purely have one GG ability.


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