Shattered Kingdoms

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PostPosted: Sat Dec 20, 2008 6:16 pm 
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Newbie

Joined: Sun Dec 07, 2008 10:23 am
Posts: 2
Dagger awesomeness:

Doubles (or triples) the damage on thrown daggers, as well as adds a high chance of breaking the concentration of the target. For instance if someone starts casting you can interrupt the spell with a thrown dagger. The downside is that you need a free hand, but at the big bonus is that you have more to do in group battles and it requires some skill to use...or.

Tweak for balance...[/code]


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PostPosted: Sat Dec 20, 2008 6:27 pm 
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Mortal

Joined: Mon Jul 11, 2005 10:38 am
Posts: 195
Location: Arkansas....mutters/up on a mountain top beating my drum
Broken Time -
a sudden change in the tempo of one swashbuckler's actions, used to fool the opponent into responding at the wrong time.

Slows down the opponent's for a round or two, or make the opponent's attack less accurate for a round....

En Garde - (or on guard)
the fencing position; the stance that fencers assume when preparing to fence.
Makes a swashie more prepared, and thus more effective in combat. (more accurate or more damage) Could be concentrated on...or timed....


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PostPosted: Sat Dec 20, 2008 9:39 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
craft eyepatch

A skilled swashbuckler knows how to make him, or herself look like a
complete badass, and so has developed the crafting of eyepatches. Using
materials that are generally light, masterful eyepatches can be made
that show the real attitude of a swashbuckler and how hardcore he or
she is. Gouging out one's eye not actually necessary to wear an eyepatch.


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PostPosted: Sun Dec 21, 2008 1:06 am 
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Joined: Wed May 24, 2006 6:50 pm
Posts: 76
Location: Chimichangas!
Supposed to be super agile warriors, who're lightly armored. So I think maybe a "roundhouse kick" would be cool. Like bash, with slightly lesser chance of hitting cause it's directed at the upper section of the body with just the foot, and if it lands make it's damage > than regular kick. Maybe because they're turning their back to the opponent during the kick they open themselves to greater damage for that round?


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PostPosted: Sun Dec 21, 2008 1:12 am 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Let the dmg be the greater than normal kick dmg, then give a small percentile chance of an additional bash effect.

I really like the whole new stance for only swashbucklers.


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PostPosted: Sun Dec 21, 2008 2:47 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Maybe the roundhouse kick can be an add on to regular kick the way that fury adds on to berserk. AKA roundhouse kick adds a second hit to the upper body when you use kick. That way it makes kick itself more effective, but on the downside it is not necessarily more interactive for the swashbuckler. But maybe it is because nobody uses kick?


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PostPosted: Sun Dec 21, 2008 3:27 pm 
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TMS Cheerleader

Joined: Sat Oct 13, 2007 11:01 am
Posts: 1302
Location: BFE Arkansas
SK Character: Addison
I use kick like a champ, it helps I think, plus I love the blood on my boots, makes me look cool!


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PostPosted: Sun Dec 21, 2008 7:42 pm 
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Joined: Fri Sep 22, 2006 2:42 pm
Posts: 944
Swashbucklers with Round house kick! The Chuck Norris of SK. /nod. I can't wait to see the first swashie named Chuck when this happens =P


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PostPosted: Mon Dec 22, 2008 3:54 am 
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Joined: Tue Feb 21, 2006 6:25 am
Posts: 211
I like the thrown dagger idea, a lot actually!


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PostPosted: Mon Dec 22, 2008 4:00 am 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
You got it wrong, if it was going to be a chuck norris thing, the swashie would be able to punch with a fist hidden in their chin.


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