Shattered Kingdoms

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What is your overall opinion of these changes?
Positive 83%  83%  [ 58 ]
Negative 17%  17%  [ 12 ]
Total votes : 70
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PostPosted: Sat Dec 27, 2008 7:43 am 
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Joined: Sun Dec 07, 2003 1:51 am
Posts: 1682
Location: Denmark!
It sounds plausible, I would call it a feature (a good one, I might add - if intentional), until it was tried on another player.


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PostPosted: Sat Dec 27, 2008 8:09 am 
Okay, changes to shops are ridiculous Dulrik. You have to sell like 50 things to make an obsidian now. Except...nothing's price went down, so that obsidian is gone in like 5 seconds when you go buy like 5 vials or something.

It's back how to it was years ago. You're better off going and spam killing NPCs for coin.

Also, areas with like Amatuer-Grandmaster range on the area list, all need to have their familiarity limits tweaked. Go to somewhere like Elisair or Sith'a'niel at mentor~? You get half a level and you're at "back of your hand".


Change to quests was completely idiotic, unless I'm going to get like half a level of XP for doing a quest that IS my level.


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PostPosted: Sat Dec 27, 2008 9:22 am 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
ninja_ardith wrote:
Do the changes for the hp trains and mana and such count if your character has trained them prior to this update?

Yes. If you had trained them previously, it is retroactive.


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PostPosted: Sat Dec 27, 2008 9:30 am 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
alvarro wrote:
I wanted to roll again but what i wanted to fool around with was removed? giant warlock :(
What other classes can't be rolled anymore, so i don't think up stuff i haven't rolled 1000s of times before already.

1. No changes were made to the Hall of Creation during this update. The changes you are talking about happened about 7 months ago.
2. Giant Warlock is still a combo that can be picked. It is now considered an advanced selection and cannot be chosen if you identified yourself as a new player. This is also true for Necromancers of any combination.


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PostPosted: Sat Dec 27, 2008 9:36 am 
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Joined: Wed May 17, 2006 6:51 pm
Posts: 962
Location: Nowhere very fast
SK Character: I wish :(
Dislike the Buffs only one commander :/


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PostPosted: Sat Dec 27, 2008 9:37 am 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Jurithiel wrote:
Quote:
- Deep elves get higher stat maximums and reduced light penalty


Can you elaborate further on this? I noticed that my intelligence was at omniscient (25) when I logged on. I was able to use a mentor point to train it further however. I am a bit confused about this.

I'm guessing you already had a magical modifier from equipment to increase your intelligence. Once the maximum was raised, it automatically boosted your intelligence to the new height.

Jurithiel wrote:
Did you increase the cap or lower the required age ticks to get additional stats?

All of the deep elf stat changes are in affect for starting characters. There's no need to age to receive them. Aging will still raise and lower your stats based on the new maximums. But you can't go past Omniscient for intelligence, so aging won't make it better.


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PostPosted: Sat Dec 27, 2008 9:39 am 
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Joined: Wed Feb 27, 2002 4:00 pm
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Location: Redwood City, California
Syndal wrote:
So, I think there might be a small problem with the summon code.

I was around like 2-3 hours ago, and summoned/charmed Bill(and didn't leave the area with him). I log back in, and he's still in the room I summoned him to.

It's possible there is a bug here. Please continue to monitor and let me know more if this is definitely happening.


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PostPosted: Sat Dec 27, 2008 9:43 am 
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Joined: Wed Feb 27, 2002 4:00 pm
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Location: Redwood City, California
Tirn wrote:
I was still able to buff my pet on a test...Does this apply only to PCs?

I believe it only applies to PCs, at least for now. I had someone point out how there are certain ways to still buff people - using group buffs or having your guard charm someone and have the second guy buff someone. I'm not sure if, how, or when those will be addressed. It will depend on community response and demand for further changes.


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PostPosted: Sat Dec 27, 2008 9:46 am 
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Joined: Thu Sep 06, 2007 10:28 am
Posts: 1538
This is an awesome update.


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PostPosted: Sat Dec 27, 2008 9:51 am 
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Joined: Tue Feb 21, 2006 6:25 am
Posts: 211
How much MR does magic resistance trains give?


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