Shattered Kingdoms

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What is your overall opinion of these changes?
Positive 83%  83%  [ 58 ]
Negative 17%  17%  [ 12 ]
Total votes : 70
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PostPosted: Sat Dec 27, 2008 10:59 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Syndal wrote:
Is this going to be a world-wide system, or different for each Kingdom?

Demand for an item is world-wide, but price variations based on the various kingdom economies are also still applied.


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PostPosted: Sat Dec 27, 2008 11:01 am 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
thunder wrote:
Dulrik wrote:
- New tool for cleansing dirt from eyes available for purchase

What are the mechanics of dirt cleansing? Can you do it anytime, or only when your group is not in combat?

You won't be able to use it in combat. The items don't actually exist quite yet, builders will have to add them to some shops.

More answers to come, including the MR stuff, after the Yiggmas event.


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PostPosted: Sat Dec 27, 2008 12:07 pm 
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Joined: Mon Mar 04, 2002 10:42 am
Posts: 1053
Dulrik is getting old and obviously loving being santa :D That's just cute and awesome at the same time.

Cheers :D


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PostPosted: Sat Dec 27, 2008 2:28 pm 
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Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
This code change is incredible. Props to the Immstaff.

Minor hiccup.

Code:
- Greet is updated based on last seen instead of last greeted


I was with Player X, whom had never greeted me before. I got player x to greet me. Shortly afterwards I had forgotten him, like the greet never happened. His race visibility came off the who list, and I began to see "adjective gender race" is here.
Odd considering..

Quote:
INT: Genius WIS: Omniscient


-The quest-command update is absolutely oustanding.
-Leveling system will need to be explored more. Im skeptical
-New recall interesting but doesnt this make tribunal recall somewhat obsolete?


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PostPosted: Sat Dec 27, 2008 2:35 pm 
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Joined: Mon Mar 04, 2002 10:42 am
Posts: 1053
trib recall could be changed to somewhere a little more special than an inn - i hope :)


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PostPosted: Sat Dec 27, 2008 2:42 pm 
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Joined: Mon Nov 15, 2004 9:03 pm
Posts: 855
Change trib recall to recall back to the judges instead maybe?


I like the changes to the HP/ME/PE trains regarding extra regen.
This may give bards the boost people want without needing to give them any extra skills.


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PostPosted: Sat Dec 27, 2008 2:46 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
I was thinking of that same exact thing, despite the fact that bards are already the most stat intensive class.


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PostPosted: Sat Dec 27, 2008 2:52 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Code:
A Peacekeeper exclaims 'Halt, lawbreaker!'
A Peacekeeper says 'I will now carry out your sentence.'
A Peacekeeper says 'For the murder of a quiet male half-elf: imprisonment and major confiscation of personal property.'
A Peacekeeper frowns.
A Peacekeeper says 'You're too poor to pay full restitution, so you'll get some extra cell time.'
A Peacekeeper says 'Your prison sentence is 3 days and 0 hours.'
A Peacekeeper escorts you off to your new prison cell.


rofl it's nice to see a criminal justice system that punishes the poor more than the rich.


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PostPosted: Sat Dec 27, 2008 2:54 pm 
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Joined: Mon Nov 15, 2004 9:03 pm
Posts: 855
Muktar wrote:
I was thinking of that same exact thing, despite the fact that bards are already the most stat intensive class.


This is also very true :P
It may be worth giving up the art trains for ME trains, depending on the build and plans for the bard.

Question for Dulrik,
Do items that add ME also aid regen rates?


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PostPosted: Sat Dec 27, 2008 3:02 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
I was mistakenly thinking that tribunals already recalled to center square instead of the inn. I can change it to match that faulty memory, or perhaps change it to the judge in town. Probably should be discussed in a different thread.


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