Redman wrote:
Doesn't stop the ease of landing the spell and it being used as an "I win" tactic.
The casting of fly and dropping them over the city is pretty much an I win.
I guess the major question should be is charm an "I win" or a utility spell?
It can be a useful utility spell if redesigned properly. As it is, the spell is little more than an artifact from DIKU with apparently some new modifications, per update.
I don't have a problem with it being a form of dominant attack, as long as it's not "I win" in nature. At the current time, it's "I win + I wreck you", with people trying to make it even more wreckworthy.
I'm all for adapting that city death-trap thing to a heavy damage charmbreaker. Problem solved there.