Dulrik wrote:
Not right now, but changes can be made.
One change I'd like to see to stun, is to allow the stunned person to talk. Not tell or gtell, just speak naturally. The problem is once you detain someone by stunning, you can't have any real conversation before he can start evading you again. It's simpler to just kill the guy than to try roleplay under such circumstances. At least you can converse with a ghost.
Carsetius wrote:
I think what the really problem is that there are two sets of people: One who believe that a war between factions is enough RP for PK. The other group feels that their needs to be RP person to person in order for some PK to take place.
The problem here is largely ill-motivated faction wars. Faction leaders really need to step up and make sure wars make sense. That groups have opposite alignments, or that occasional skirmishes take place, is not cause enough for war. Wars come about because a group has a goal and organized military action is a solution. That's a plot that naturally creates roleplay as well as PK.
There always will be skirmishes based on individual roleplay and opportunity. Hopefully, the more peaceful or neutral groups can create spaces where enemies are better off talking to each other than hacking at each other. IMO, that's largely what Zhenshi is for, and I wish that a group could do something similar in Uxmal.