Shattered Kingdoms

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What is your overall opinion of these changes?
Positive 83%  83%  [ 58 ]
Negative 17%  17%  [ 12 ]
Total votes : 70
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PostPosted: Fri Jan 02, 2009 2:34 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Charm person should definitely be a mentor level spell, and renamed enthrall.


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PostPosted: Fri Jan 02, 2009 4:33 pm 
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Joined: Sat Mar 02, 2002 4:00 pm
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Location: New York
Trexor wrote:
Besides the way you describe jhorleb, you seem to abuse it in the sence[sic] of telling, quafting[sic], get and remove.


*bites his tongue*

I haven't been charmed in over 2 yrl years spanning at least 3 characters. So no, I have not "abused" my way out of charm. The point, my dear internet friend, is that one needs to consider two things here: balance and realism. If charm person is meant to be "enthrall" as Ardith pointed out, then yes, we should be restricted in how many commands we can type into our characters. HOWEVER - for game balance purposes if you're going to make the spell that powerful, it needs to have more save opportunities, be a higher level, higher cost, and longer cast time to bring it into line with other spells like finger of death, petrification, etc.

Quote:
It is to bad that the spell is as powerful as it is now, however people that were charming had to deal with people that abuse the game. Since no one could play nice D changed it so you could not do anything without your master telling you what to do.


Let me get this straight. Since people weren't RPing "correctly" a spell which was never well-defined (i.e., just how much control over one's mind the caster had), we should leave the newly modified spell overpowered rather than consider what might be done to bring it into balance? That's what you're saying, right?

I have an idea. You work on your spelling tests and the adults will discuss the issue. Sound good to you?


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PostPosted: Fri Jan 02, 2009 5:27 pm 
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Joined: Tue Sep 30, 2008 8:32 am
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Off topic about charm. You go out with your leader you reason for being to attack/defend do something and the guys from the other party charm you. Yes the one who charmed you is nice and all and I would never lay a hand on him or do anything that harms him.. I may even find reasonable to remove all my things for him.. He knows best.. But attack the ones I have spend all my life with them?? That sounds more like dominate than charm to me.. My two cents


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PostPosted: Fri Jan 02, 2009 6:03 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
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Location: Redwood City, California
Trexor wrote:
It is to bad that the spell is as powerful as it is now, however people that were charming had to deal with people that abuse the game. Since no one could play nice D changed it so you could not do anything without your master telling you what to do.

This is the unfortunate truth.

But what goes around comes around. If you charmers like the spell now, you'd best tread lightly when using it. The more charm gets abused by people, the more nerfs will come down the pipe. For instance, dropping charmies over a city? That's going to get taken care of ASAP. In the meantime, don't do it.


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PostPosted: Fri Jan 02, 2009 6:54 pm 
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Location: New York
Quote:
But what goes around comes around. If you charmers like the spell now, you'd best tread lightly when using it. The more charm gets abused by people, the more nerfs will come down the pipe. For instance, dropping charmies over a city? That's going to get taken care of ASAP. In the meantime, don't do it.


All I can do is repeat my entreaty to make this spell have some more drawbacks. My character has access to this spell, and even without dropping people over cities I can think of a half-dozen ways to use the new coding of this spell to reliably kill people and largely if not wholly avoid the law code.

They would all be perfectly legal and in theme the way the spell is currently defined.


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PostPosted: Fri Jan 02, 2009 8:45 pm 
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Feel free to let me know how that works. The changes specifically made it so that the charmee will remember being charmed, and all the other crimes they used to forget, and be able to report them as a crime. If there are still ways of subverting that, I'd like to know about it.


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PostPosted: Fri Jan 02, 2009 10:01 pm 
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Joined: Mon Nov 14, 2005 7:21 pm
Posts: 2506
Location: The yellow brick road
SK Character: Bran
Quote:
A Taslamaran guard exclaims 'Halt, lawbreaker!'
A Taslamaran guard says 'I will now carry out your sentence.'
A Taslamaran guard says 'For the murder of a Peacekeeper templar: imprisonment and major confiscation of personal property.'
A Taslamaran guard frowns.
A Taslamaran guard says 'For the murder of Rith: a levy from the bank and major confiscation of personal property and death.'
A Taslamaran guard frowns.
A Taslamaran guard says 'You're too poor to pay full restitution, so you'll get some extra cell time.'
A Taslamaran guard says 'Your prison sentence is 6 days and 3 hours.'
A Taslamaran guard says 'Execution will follow once you've done your time.'
A Taslamaran guard escorts you off to your new prison cell.

[HP: 0%] [ME: 8%] [PE: 99%]
>
You are thirsty.

[HP: 3%] [ME: 10%] [PE:100%]
>
wo
Coins carried: 1 obsidian, 1 platinum, 7 gold.
You are over three-fourths of the way to the next level.
You have only recently discovered this area.


Well thats [REDACTED]. Two crimes and have an obsidian and still cant even pay for the crimes.

And 6 days...for two crimes. Thats absurd. The old system was way better...This is stupid.

And this was for some noob amateur griffon attacking me and dying in 1 round and then I get wanted for it. :/


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PostPosted: Fri Jan 02, 2009 10:14 pm 
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Joined: Mon Nov 14, 2005 7:21 pm
Posts: 2506
Location: The yellow brick road
SK Character: Bran
Also....


Quote:
- Paying partial fines results in partial jail time


So why did I get extra time if I had enough to pay for partial? I think thats bugged...


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PostPosted: Fri Jan 02, 2009 10:22 pm 
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Joined: Fri Sep 12, 2008 6:07 am
Posts: 473
Location: Canada
SK Character: Zarg
jhorleb wrote:
I haven't been charmed in over 2 yrl years spanning ?

I think you mean 2 irl years.


jhorleb wrote:
Let me get this straight. Since people weren't RPing "correctly" a spell which was never well-defined (i.e., just how much control over one's mind the caster had), we should leave the newly modified spell overpowered rather than consider what might be done to bring it into balance? That's what you're saying, right?

I have an idea. You work on your spelling tests and the adults will discuss the issue. Sound good to you?



Please leave your flaming in general discussion.

For the record I didn't say we should leave the newly modified spell as is, I actually said:
Quote:
If charm had a time limit like sanctuary the spell would be more balanced.


I suggested that charm person be a time based spell. This way there is a limited amount of time a PC can be controlled. To add to this after the charm wears off the PC should have a buffer that protects him or her outright from any charm spells for a short while.


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PostPosted: Fri Jan 02, 2009 10:22 pm 
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Joined: Fri Sep 12, 2008 6:07 am
Posts: 473
Location: Canada
SK Character: Zarg
mundufisen wrote:
Also....


Quote:
- Paying partial fines results in partial jail time


So why did I get extra time if I had enough to pay for partial? I think thats bugged...


How much was in your bank account?


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