ladyjennbo wrote:
Threnody wrote:
GM -should- be an accomplishment, something to strive for, but not something to grind harder for.
This is exactly how I feel.
This is also how I feel, although I would emphasize pride over strive. Yes, it's a great achievement to get there eventually, and you should be proud of it, especially because it is something that no one should easily achieve.
mundufisen wrote:
Training should be easier imo if you want even noobs to be able to participate in the game as well, dulrik. Making it harder is just going to frustrate these noobs or people who arent well at leveling like me for instance.
Which is exactly why I've made it much easier up until expert and why I've created quest level ranges. I want to make it easier for people to get hooked on the game, and I want to give people every reason to enjoy the quests as they find them - without having grind-experts warn them not to do the quests because they "need them for later".
ladyjennbo wrote:
It is so boring and monotonous to level, that I can't imagine how much time someone like me is going to have to waste to just grind to try to get to GM.
Now we have diverged. This becomes a feat of managing player expectations. Why do you continue to feel that you must grind to GM? The goal here is to get to Mentor relatively easily and then just PLAY THE GAME. If there is RP going on, do it. If there is PK going on, join in. If you want to explore, do it. If you want to quest, do it. If you run into people to level with, or you just want to go fight some monsters yourself, do it. If you play long enough, you will eventually reach GM without any of this perceived pain. Even if you never make it, you've had fun!
That's the concept I keep trying to reach and teach. And I'll keep making changes until the reality of the game finally gets there.