Shattered Kingdoms

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What is your overall opinion of these changes?
Positive 83%  83%  [ 58 ]
Negative 17%  17%  [ 12 ]
Total votes : 70
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 Post subject:
PostPosted: Thu Jan 08, 2009 3:39 pm 
They will still reject items and will tell you they cannot accept anything else, try selling a WHOLE bunch of different items. I found it easists to grab jewlery.


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PostPosted: Thu Jan 08, 2009 4:15 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Redman wrote:
They will still reject items and will tell you they cannot accept anything else, try selling a WHOLE bunch of different items. I found it easists to grab jewlery.

Shopkeeper capacity limits should no longer be a factor. The only reason they should reject items now is if it is a category of item that they don't sell in their shop.

Unfortunately, shopkeepers in the game are pretty messed up. Due to the old limitations, builders would make shopkeepers deal in items they didn't sell (for instance, food dealers buying armor and weapons) , just so that there would be another shop that would buy junk.

This is something that I would like to see cleaned up as soon as possible. Now that there's no limitation on selling items to a shop, it will be of much greater benefit to a player looking to buy a weapon if it can ONLY be sold in the designated weapon shop for the city.


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PostPosted: Thu Jan 08, 2009 4:25 pm 
I can still manage to get the "my shop is overstocked message" Unfortunately I don't have a char handy at the moment high enough level to test it for logs.


Capitalism needs regulation, look at our country, you have to prevent monopolies and other such crap.

ANd I can't even find enough coin to grab supplies like armor and weapons, and when I do find stuff to use I can't seem to find the coin to resize and repair it.


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PostPosted: Thu Jan 08, 2009 7:38 pm 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
Please typo log shopkeepers that could have types added if they are lacking for the shop theme. Also for removing improperly themed types able to be sold to shops.


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PostPosted: Fri Jan 09, 2009 11:50 am 
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Mortal

Joined: Thu Sep 02, 2004 7:36 am
Posts: 1471
Code:

[Life:100% Mind: 30% Move:100%][10am]
1 obsidian, 1 gold, 8 silver, 8 copper
>
list
Items for sale:
[ 1] A pair of hardened bear's head leggings - a brand new tiny scale armor
    Price: 1 platinum, 7 gold, 6 silver.
[ 2] A hardened bear's head vest - a superb tiny scale armor
    Price: 1 platinum, 8 gold, 1 silver, 7 copper.
[ 3] A pair of hardened bear's head gloves - a brand new tiny scale armor
    Price: 1 platinum, 9 gold, 6 copper.
[ 4] A pair of steel arm guards - a brand new tiny steel armor
    Price: 7 gold, 7 silver, 2 copper.
[ 5] A pair of plain leather sandals - a brand new tiny leather armor
    Price: 3 gold, 4 silver, 3 copper.
[ 6] A pair of plain leather sandals - a brand new medium leather armor
    Price: 3 gold, 4 silver, 3 copper.
[ 7] A plain cotton dress - a superb tiny cloth armor
    Price: 4 gold, 3 silver, 8 copper.
[ 8] A plain cotton dress - a very good medium cloth armor
    Price: 4 gold, 9 copper.
[ 9] A plain cotton dress - a very good medium cloth armor
    Price: 3 gold, 8 silver, 2 copper.
[10] A plain cotton dress - a superb medium cloth armor
    Price: 4 gold, 4 silver, 4 copper.
[11] A plain cotton dress - a superb medium cloth armor
    Price: 4 gold, 5 silver, 1 copper.
[12] A shirt with an open neck - a superb tiny cloth armor
    Price: 4 gold, 5 silver, 4 copper.
[13] A shirt with an open neck - a very good medium cloth armor
    Price: 4 gold, 3 silver, 8 copper.
[14] A shirt with an open neck - a superb medium cloth armor
    Price: 4 gold, 6 silver, 1 copper.
[15] A shirt with an open neck - a superb medium cloth armor
    Price: 4 gold, 8 silver, 1 copper.
[16] A matte black greatsword - a brand new medium adamantite sword
    Price: 4 platinum, 5 gold, 6 silver, 3 copper.
[17] An ebon cloak adorned with runes - a brand new medium energy container
    Price: 3 platinum, 6 gold, 8 silver, 9 copper.
[18] A pair of bone gauntlets - a brand new medium ivory armor
    Price: 3 platinum, 9 silver, 1 copper.
[19] A mithril bracer etched with a leaf pattern - a brand new tiny mithril treasure
    Price: 1 platinum, 8 gold, 9 copper.
[20] A silver broach etched with a leaf pattern - a brand new tiny silver treasure
    Price: 1 platinum, 2 gold, 7 silver, 4 copper.
[21] A pointy green hat adorned with a long feather - a brand new tiny silk armor
    Price: 2 platinum, 2 silver, 8 copper.
[22] A mithril staff engraved with a white tree - a brand new medium mithril staff
    Price: 2 platinum, 5 gold, 4 silver, 8 copper.
[23] A thick white cloak - a superb tiny cloth treasure
    Price: 1 platinum, 1 gold, 3 silver.
[24] A forest green silken tunic - a brand new tiny silk armor
    Price: 1 platinum, 9 gold, 2 silver, 6 copper.
[25] A flowing robe of forest green - a brand new tiny silk armor
    Price: 1 platinum, 5 gold, 9 silver, 9 copper.
[26] A silver ring etched with elven runes - a brand new tiny silver treasure
    Price: 1 platinum, 9 gold, 2 silver, 6 copper.
[27] A polished bronze helmet - a brand new tiny bronze armor
    Price: 1 platinum, 2 gold, 2 silver, 9 copper.
[28] A polished bronze chest plate - a brand new tiny bronze armor
    Price: 1 platinum, 8 silver, 6 copper.
[29] Some polished bronze gauntlets - a brand new tiny bronze armor
    Price: 1 platinum, 8 silver, 6 copper.
[30] A dark, embroidered cloak - a superb tiny cloth container
    Price: 1 platinum, 7 gold, 8 silver, 3 copper.

sell hor
Ralium says to you 'Sorry, my shop is overstocked right now.'


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PostPosted: Fri Jan 09, 2009 12:24 pm 
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Mortal

Joined: Thu Dec 22, 2005 7:27 am
Posts: 5014
Location: Hiding
MAX DEX, they can only carry so much.


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PostPosted: Fri Jan 09, 2009 12:27 pm 
I thought I said that?


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PostPosted: Fri Jan 09, 2009 12:58 pm 
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Mortal

Joined: Mon Mar 04, 2002 10:42 am
Posts: 1053
Redman wrote:
alvarro wrote:
And i have been selling utter junk for 1.4 platinum a piece. Guess noone was selling that.


If I had a caster class I was using I could probably find junk, but without that help it's difficult to find things.


No. I am talking about stuff you come across in common leveling areas actually. That people for some reason never think about selling - atleast in the previous economy system.
Of course this wont last, and Ì would eventually have to be creative and start exploring for junk/loot/coin - much like i previously would seek out NPCs in kingdoms without recession for coin.


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PostPosted: Fri Jan 09, 2009 1:05 pm 
alvarro wrote:
Redman wrote:
alvarro wrote:
And i have been selling utter junk for 1.4 platinum a piece. Guess noone was selling that.


If I had a caster class I was using I could probably find junk, but without that help it's difficult to find things.


No. I am talking about stuff you come across in common leveling areas actually. That people for some reason never think about selling - atleast in the previous economy system.
Of course this wont last, and Ì would eventually have to be creative and start exploring for junk/loot/coin - much like i previously would seek out NPCs in kingdoms without recession for coin.


Yeah that's my point, junk will become worthless, and say even cheap vials are going to be like an obsidian or better.


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PostPosted: Fri Jan 09, 2009 2:18 pm 
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Mortal

Joined: Mon Mar 04, 2002 10:42 am
Posts: 1053
My point was really that this system would force you to become dynamic/flexible in how you make money, instead of havin a static approach.
I like it... and yea I am fighting to get coin as well.


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