Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Wed Jan 07, 2009 9:50 pm 
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As suggested in another thread, personally I'd go for the charmer's equivalent of what's been done to the charmee. The charmee is extremely limited on the commands they can perform; give the charmer a charm-breaker restriction. Any orders based on that file automatically release the spell.

If nerfs beyond that are needed, added a x% chance of some kind to break free of the charm every time an order is issued.


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PostPosted: Fri Jan 09, 2009 1:29 am 
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Dulrik wrote:
Just to state the obvious, the spell was changed so that charmers could try to role play with their victim. Previously, the majority of victims refused to play along with role play, preferring constant attempts to escape. This consistent poor RP on the part of the victims has led us to the current state, where the options to resist have been eliminated, leaving charmed victims free to only role play with their captor.


I fail to see how someone can rp while being charmed. Since the change you can't defend yourself while being charmed, can't sent tell, can't communicate through cabal channel, seems your master has "brainwashed you" (D said that) so how can you intellect with your master in order to set you free. Your only responses should be "Yes master" and "I will do what ever you say master". If that is the Rp D wants well he can have it.

btw I haven't seen anyone rp after a voodoo they came in a portal and kill the poor shaman, I guess voodoo needs changes too, perhaps kill the victim in the spot and then the shaman could séance the victim and chat-rp with him.


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PostPosted: Fri Jan 09, 2009 4:59 am 
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Obviously you aren't the connoisseur of the various types of RP that some others are. This is your chance to step up. Maybe you can't see using it as a chance to increase the RP potential, but others already have. At least now everyone is forced to go along with the intent of the spell. If you can't play the losing side very well, then its just something you can work on. I'm sure I've already seen logs of better RP. I have also seen logs of less than stellar RP since the change. Hello nerf bat?


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PostPosted: Fri Jan 09, 2009 10:38 am 
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I believe that when you are charmed, and are struck as a PC, you should gain control of yourself once more at least partly, able to wield/quaff/get and such.


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PostPosted: Fri Jan 09, 2009 10:53 am 
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How about a resistance enchantment gets put into the game that makes it so if you have say 20 of the right enchant you will only be hit 1/10 times?


oh wait...


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PostPosted: Fri Jan 09, 2009 1:37 pm 
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Isn't there a log of you getting hit with charm on the first try while you were wearing a willpower suit?


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PostPosted: Fri Jan 09, 2009 2:23 pm 
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Sorry. But I think this talk is losing perspective.
Charm is greater than all fortitude based spells combined in PC combat. Doesn't make sense.

So, okay I will RP my loss to this spell eventhough it doesn't make sense gameplay wise... but what about the person casting it? Where is the responsibility for that person to handle the situation with actual RP and not just some sadistic griefing persona?


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PostPosted: Fri Jan 09, 2009 3:05 pm 
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From logs I've seen (at that other site) Syn's doing nicely with the charmer RP. I won't say anything about the sadistic charmer of Truth. Haven't been involved in it myself for personal judgements though.

I think the gimps were necessary because people were flat-out refusing to RP being charmed. Quaff cancel does not make sense when you just got a new best friend dazzling your mind. However, I hope things like ejecting a PC cancelling the charm are put in place to balance it.


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PostPosted: Fri Jan 09, 2009 3:21 pm 
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xaratza1 wrote:
I fail to see how someone can rp while being charmed. Since the change you can't defend yourself while being charmed, can't sent tell, can't communicate through cabal channel, seems your master has "brainwashed you" (D said that) so how can you intellect with your master in order to set you free.

I know this is the opposite of what you were going for, but your response COMPLETELY justifies the changes. This is you right here:
Threnody wrote:
I think the gimps were necessary because people were flat-out refusing to RP being charmed. Quaff cancel does not make sense when you just got a new best friend dazzling your mind.

Moving on to the next part:
xaratza1 wrote:
Your only responses should be "Yes master" and "I will do what ever you say master". If that is the Rp D wants well he can have it.

Wow. What can I say? You apparently don't even want to try to role play. Brainwashed doesn't make you a robot. It does mean you are convinced that your new "best friend" is looking out for your interests. In the case of Jonestown, the brainwashed people were apparently convinced that committing suicide must be the best spiritual path. If you were properly RPing the spell, not only wouldn't you fight, you'd be volunteering anything you can do (short of breaking your moral code) to help out your new best friend.


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PostPosted: Fri Jan 09, 2009 3:26 pm 
Yeah how is the code going to consider my moral code?

I mean if I am a priest of hate I hate you all and no charm spell should affect me.

*shrug*

Just make it so it doesn't affect PCs


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