Quote:
You've missed a critical aspect of points I've made in both my helpfile and the reply I made to you. That is this - the charmer -only- has absolute control over your body, not your mind.
I've not missed it. I'm directly attacking this new roleplay interpetation of charm. I'm not interested in absolute control at all, because it doesn't lead to scenes worth playing: "Do this." "Yes, master" Boo.
Saying that mental resistance is allowed doesn't improve this any: "Do this." "You won't get away with it, you fiend. Yes, master." Boo times two.
It's much more fun to have the caster play the manipulator, and the charmee play the dummy. "Oh, save me from these bandits!" "Of course, my dear. Say, would it be alright if I carried you? Your legs look awfully spindly to carry all that weight." "I think you're going to need your arms free to hold a sword, honey." And so on. It's true the underlying commands don't change any, but at least we're getting some entertaining interaction.
If we end up changing the code for PK reasons, so be it. But let's save the zombie commanding to the necromancers, please. Any code changes can be justified just as easily by the caster's need to pretend friendship.