Dulrik wrote:
I don't understand why one line is superior. The SK standard is a window that is 80 character wide and the amount of information I'm trying to convey now makes it impossible to do that in one line. Even if we used only copper pieces, which I think would also be more confusing, it would still be averaging more than 80 characters per item.
Maybe it's just my learning style, but I feel like I'm being asked to read through one of those 'if you look at this random pattern of dots hard enough, you'll see this funky 3D image', which btw, I've never been able to decipher. I'm not the only player though who has complained about the 'eye-strain' being a problem though.
With the additional information added to the shops, and the number of additional items being sold, it becomes a bit chaotic when it comes to buying the right piece of equipement. I've wasted more than a couple of obsidian by 'misreading' or 'missing' something on the list entirely since the changes.
Also, in terms of the feep you indicated, instead of matching items by type, also convenient would be to filter by item wear location, size, or material type (heavy, medium, light). I'd be thrilled to see these added.
I do keep my window screen width when playing the game. I'm in favor of abbreviating the coin types to assist with clearing the vision of the shop list.
Btw, I am do find the value command to be a particular nice tool as well when it comes to getting the best bang for the platinum.
Hope this better helps explain.