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PostPosted: Fri Jan 16, 2009 3:44 pm 
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Joined: Fri Aug 08, 2008 1:25 pm
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Location: Beyond the Rim
Because of the code change, and this being the newbie help area, I decided to update Dulrik's information as the information itself changed.

My personal experience is there is a notable change after a couple of trains, at least in one of the areas I mentioned. [details excluded as is not adding value to a newbie area, and I believe would be considered OOC info beyond saying if you're using skills vs spamming them, you'll see the added advantage.]


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PostPosted: Fri Jan 16, 2009 3:53 pm 
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Joined: Thu Aug 31, 2006 1:50 pm
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SK Character: Karsh
Right, well, your qualification makes it pretty clear what stat you're talking about, and I completely disagree. I've got a couple of those trains under my belt as well, and there's virtually no difference in regen on a tick now, vs before the change.

I have signficantly more trains of another stat, and also see no appreciable difference in regeneration.


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PostPosted: Fri Jan 16, 2009 4:08 pm 
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I think it's a matter of opinion, honestly, and I do respect your own. But we can not dictate our opinions to players. My only intent was to clarify Dulrik's answer because the code itself changed.

I'm probably also not the same sort of 'power player' you may be. For me, I notice the change and embrace it. It could also be my endurance is not mastered that makes the difference more obvious. I do not know. I'm also not GM yet so that could also be contributing.

To give some facts to the change I have noticed though. Using my favorite 'if I'm in a group' example: If I'm in a group and plodding along, and contributing a couple <skill> or <skills> per combat, so long as I am not hungry and thirsty, I can pretty much at this point do it with very little rest. The reduced time resting has been very noticable in this case.

I will say the increased pool gained by the training makes the regeneration gain not seem as consequential by the appearance of it, I would agree. Remember if the max goes up and if the generation was the same, you would notice you're not getting as much back as you use to.
(Ie 10/100 is 10% where 10/150 is 7%.)

It is in the how you play/what you're trying to do/where the difference is most notable. In the scheme of things, if you're in constant battle/PK, it's your knowledge of your the skills available to you and the speed in which you use them that is going to make the largest difference. A couple of hp/pe trains is not going to make the difference between living and death.


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PostPosted: Fri Jan 16, 2009 4:50 pm 
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The idea behind the change was not to make skills like fast healing and endurance redundant. They should always still be welcome additions to your skill set. The idea was to negate the perceived drawback of training - which was that your regeneration seemed slower because you had a larger pool. I do not guarantee that it will match the percentage increase that you had before training, because the exact numbers vary per character, but it does increase with each train. And as Meloncholy mentioned, they will add up to less downtime for your character.


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PostPosted: Fri Jan 16, 2009 6:02 pm 
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Dulrik wrote:
And as Meloncholy mentioned, they will add up to less downtime for your character.


The difference between pre- and post-change is a drop in the bucket beside an ocean, which has been my point from the outset. When you already have five-ten minutes of pure downtime because every skill use event takes crippling amounts of PE/ME, taking thirty seconds off the total is a negligable difference. Which, incidentally, was also my point from the outset; not that there was no difference, but the amount of difference was so small as to exclude itself from the title of Selling Point.


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PostPosted: Sat Jan 17, 2009 12:39 pm 
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You don't seem to be listening to what I said. It's not intended to offset skill-use. It's only intended to offset the change in pool size from the train itself. You are getting a new benefit from the train for no additional cost. Naturally it isn't going to be a game changer.


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PostPosted: Sat Jan 17, 2009 8:29 pm 
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Its definately noticable.
I'm sure before and after the change, while sleeping my hp regen rate went from about 20% to 30% per tick or close enough to. Though that is at the extreme ends, with max hp trains on a merc. I'd love to see the difference between a max hp barb before and after :o


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