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PostPosted: Wed Jan 21, 2009 7:50 pm 
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Trexor wrote:
I still think it is a bad idea, to make a scout buy something for one of his or her skills to work.

I can't agree with this argument. There is plenty of precedent.
Brew = vials. Scribe = scrolls.


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PostPosted: Thu Jan 22, 2009 11:25 am 
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Joined: Fri Sep 12, 2008 6:07 am
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SK Character: Zarg
Dulrik wrote:
Trexor wrote:
I still think it is a bad idea, to make a scout buy something for one of his or her skills to work.

I can't agree with this argument. There is plenty of precedent.
Brew = vials. Scribe = scrolls.


Ok well this is my reasoning why it would be a bad idea.

You gain xp by using brew or scribe, you can also brew and scribe in a inn with very little risk. It take less then one second to create a vial of x or a scroll of x. There is a least one shop in every major city that sells scrolls and vials and you can buy a lot of them. Also they do not need a group to help them make a vial or scroll.

A scouts on the other hand risk their lives to get the opportunity to skin. With some of the better materials, a scout needs to get a group to help kill the thing. Scouts cannot stop in the middle of a fight like someone in an inn can. If a scout fails to skin the animal they have to try to track down another thing, risking life again and not just simply wear x. Also just like brew and scribe only some of the skins can be taken to a tailor to be
made over into a more finished garment.

I am sorry but if someone can just buy x scroll or vial, sit in the inn and the brew or scribe, there is no risk. A scout on the other hand has to risk his or her life to get the chance to kill the thing, then skin it.


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PostPosted: Thu Jan 22, 2009 11:52 am 
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Trexor wrote:
Dulrik wrote:
Trexor wrote:
I still think it is a bad idea, to make a scout buy something for one of his or her skills to work.

I can't agree with this argument. There is plenty of precedent.
Brew = vials. Scribe = scrolls.


Ok well this is my reasoning why it would be a bad idea.

You gain xp by using brew or scribe, you can also brew and scribe in a inn with very little risk. It take less then one second to create a vial of x or a scroll of x. There is a least one shop in every major city that sells scrolls and vials and you can buy a lot of them. Also they do not need a group to help them make a vial or scroll.

A scouts on the other hand risk their lives to get the opportunity to skin. With some of the better materials, a scout needs to get a group to help kill the thing. Scouts cannot stop in the middle of a fight like someone in an inn can. If a scout fails to skin the animal they have to try to track down another thing, risking life again and not just simply wear x. Also just like brew and scribe only some of the skins can be taken to a tailor to be
made over into a more finished garment.

I am sorry but if someone can just buy x scroll or vial, sit in the inn and the brew or scribe, there is no risk. A scout on the other hand has to risk his or her life to get the chance to kill the thing, then skin it.


All this argument about buying a knife?


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PostPosted: Thu Jan 22, 2009 12:02 pm 
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Chem wrote:
All this argument about buying a knife?


No its much more then a knife, it is the fact that there is little risk when you scribe or brew vs skinning which intails you to kill something. I doubt it will be a knife as well because that means there will be another weapon for people to horde.


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PostPosted: Thu Jan 22, 2009 12:14 pm 
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Trexor wrote:
Chem wrote:
All this argument about buying a knife?


No its much more then a knife, it is the fact that there is little risk when you scribe or brew vs skinning which intails you to kill something. I doubt it will be a knife as well because that means there will be another weapon for people to horde.


The difference between the results of scribe/brew and skinning something is that one provides you with a temporary one-shot item, while the other offers you a semi-permanent piece of equipment. The rewards for one are better, and the ability to make that skill easier (as opposed to now) with a simple coin-based purchase should be considered a benefit, not a negative.


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PostPosted: Thu Jan 22, 2009 2:14 pm 
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Maybe I am mistaken but the way I think D wants it work is that to use the skill you will need the tool. Not the skill will fail less, but you will need a tool to use the skill.

If there was a NEW skill called master skinning or something to that extent, where a tool is required but failure rate was cut down, that would better.


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PostPosted: Thu Jan 22, 2009 4:41 pm 
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The following solution is so amazing that I am shocked no one has yet brought it up. Since you've given scouts of lower statuses the ability to skin stuff they normally couldn't skin, why not have the scouts of these lower statuses have the current failure rate (which is too high). Then you can just have the failure rate go down, at Champion and even lower at Grandmaster.

The drawback it still there and the Master scouts can still skin stuff they normally wouldn't be able to.


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PostPosted: Thu Jan 22, 2009 9:27 pm 
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that makes too much sense to do it that way! :o We enjoy the hard life.


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PostPosted: Fri Jan 23, 2009 1:24 am 
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S H O V E L S


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PostPosted: Fri Jan 23, 2009 8:23 am 
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Trexor wrote:
Maybe I am mistaken but the way I think D wants it work is that to use the skill you will need the tool. Not the skill will fail less, but you will need a tool to use the skill.


Unless I missed a post, Dulrik never said that. The suggestion for having tools for skinning was -mine- and I specifically suggested it for the purpose of bottlenecking Skin, offering a reasonable subsitute for having it fail all the time. While Dulrik did point out that comparisons can be made with scribe/brew, I don't think that suggests anything other than that, not support of doing things an entirely different way than I wrote about.


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