Shattered Kingdoms

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PostPosted: Fri Jan 23, 2009 2:56 pm 
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ROFL. Oh, yes. Leave it to Muktar. :P


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PostPosted: Fri Jan 23, 2009 4:12 pm 
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suzie9fingers wrote:
ROFL. Oh, yes. Leave it to Muktar. :P


If it was left up to me to fix, I wouldn't fix it. Instead, I would fix all of my chars to be invulnerable and rule over SK with an iron fist. :devil:

Which would just mean that I would be the only one on the sever. :(

Otherwise, me fix this problem with a single word? I agree with the statement above. lol


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PostPosted: Fri Jan 23, 2009 8:35 pm 
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SK Character: Airkli
-Charm's duration needs to drop (in the case of scrolls/wands/ and npcs who cast it (tlaxcala mages, torrum mages etc)).

-Casting time needs to increase.

-A means for escape must be reestablished. Remove compulsion vials. Communication over CB/tells. Certain commands. etc..

All of these (and other proposals) as the solution? Likely not. One or two fixes. Yes please.

Please note I do play a sorcerer at this time and am not suggesting a nerf simply because my main has suffered because of this spell. I speak for the game's sake.


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PostPosted: Sat Jan 24, 2009 12:48 pm 
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I think remove compulsion vials are very much against the rp behind charms. Why would a charmed person, utterly devoted to their master, quaff anything? It wouldn't make sense.


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PostPosted: Sat Jan 24, 2009 1:12 pm 
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SK Character: Snuffles
Gnimral wrote:
I think remove compulsion vials are very much against the rp behind charms. Why would a charmed person, utterly devoted to their master, quaff anything? It wouldn't make sense.


Because they can take our minds, but they will never take our FREEEEEEEEEEEEEEEEDOOOOOOOOOOOOOOOOOOOOOOM!


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PostPosted: Sat Jan 24, 2009 1:24 pm 
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suzie9fingers wrote:
Quote:
Ealuriel prays for transportation!
Ealuriel disappears.

100 53 96 | A Large Meeting Room | 2am

s
You need your master to tell you do that.

100 53 96 | A Large Meeting Room | 2am

;Dear, you should know this place is warded.
You might want to get into a party first.

100 53 96 | A Large Meeting Room | 3am

tell ealuriel You should know you can't summon me from here, and you didn't order me to recall.
You need your master to tell you do that.

100 53 100 | A Large Meeting Room | 3am

Ealuriel tells you 'Where are you, dear?'

100 52 100 | A Large Meeting Room | 4am

reply I am where you left me. Not that I can respond to you.
You need your master to tell you do that.




enough said.


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PostPosted: Sat Jan 24, 2009 2:40 pm 
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Here's a few ideas. If you are orderd to take off your clothes, cham should drop. why is your best friend in the wold taking all your damn clothes off? Is this a friend with you or someone who gave you a date rape drug?

Another idea is if you get hurt, you stop feeling so friendly. If your friend asks you to do something that hurts you badly you should stop being friendly.

Some examples are say, dropping to fifty percent hps. Having a limb fall off. If your friend is having your limbs chopped off they aren't as nice as you thought.

Another might be having you attack someone who is flagged as the same religion as you. You won't go kill your Rabbi because someone someone said you should.

Another instance might be suicide attacks. If the person who has you charmed orders you to attack a NPC that cons as death will welcome you, you say auto flee or something...

Just a few instances that might break charm, ones that logically should but I don't know if they will for the sake of game balance.


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PostPosted: Sat Jan 24, 2009 2:44 pm 
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suzie9fingers wrote:
suzie9fingers wrote:
Quote:
Ealuriel prays for transportation!
Ealuriel disappears.

100 53 96 | A Large Meeting Room | 2am

s
You need your master to tell you do that.

100 53 96 | A Large Meeting Room | 2am

;Dear, you should know this place is warded.
You might want to get into a party first.

100 53 96 | A Large Meeting Room | 3am

tell ealuriel You should know you can't summon me from here, and you didn't order me to recall.
You need your master to tell you do that.

100 53 100 | A Large Meeting Room | 3am

Ealuriel tells you 'Where are you, dear?'

100 52 100 | A Large Meeting Room | 4am

reply I am where you left me. Not that I can respond to you.
You need your master to tell you do that.




enough said.


Syn should have charm removed by the way. The only thing she does with it is look for ways to use it that abuse code. LIke when she tried to have me go to jail for a zillion years but charming me, having me attack a bunch of people in exile and releasing the charm. A peacekeeper sentinel attacked her and chased her away.

I think i got a day in jail 'cause I didn't have the money to pay a fine and she got chased out of town but still it's the principle. I have no log to back this up so I guess she won't get the spell removed but I advise the imms to snoop Ealuriel as much and as often as they can. The above quote is ample proof of her intent with charm person.


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PostPosted: Sun Jan 25, 2009 12:29 am 
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Location: Don't scream "leper", but I'm one of those too... the Greeks.
Orac wrote:
The above quote is ample proof of her intent with charm person.


Hardly. It only shows that if the charmER recalls, or teleports, the spell bugs and you can't do anything. It shows NOTHING of the events that led to the recall, or teleportation. Assuming it was done so Ealuriel could "freeze" the player is either also wrong, or Ealuriel is a very cunning schemer that also sent a tell asking "Where are you dear" right afterwards. Bottom line, you can't judge a player's intent, by a log snippet that doesn't provide any information.

As for insta-break of the spell, with the exception of recalling, or teleporting in which case I believe the charm should be broken, I have to disagree. Conceptually, for the charmer it's far easier to convince the charmee to do something they normally wouldn't, because of the charm's effect. So, instead of instant breaking the spell when X conditions are met, I would suggest giving another save for the spell when X conditions are met.

Yes, it might be pointless to bother with a save in the case of a twinked sorcerer, but what are you saying now? That you want a means to nerf down "the best possible equipment combination for a class" because it's overpowered? Well, it's the best possible equipment bonus for your class, it SHOULD be overpowered compared to any of the non-best combinations!

You can't possibly advocate balance, without taking in mind balanced facts. You cannot compare a player with mediocre equipment against a player that has meticulously prepared his equipment (either through knowledge or twinkery - at this point it matters not) and say that the later is overpowered. They have the best possible combination for their class it's perfectly balanced to be unable to resist them.

Any and all tests must happen with equally equipped opponents, as well as unequally equipped opponents. That way, you'll see how an unequipped charm works against an equipped target, an equipped charm works against an equipped target and an equipped charm works against an unequipped target (though, the last is obvious).


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PostPosted: Sun Jan 25, 2009 9:57 am 
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The casters don't really need very good gear unless they are going up against other casters. I can tell you right now what will happen in those tests. Equipped casters will get raped by equipped chars that use skills not spells but will probably escape and unequipped casters will 1 shot any other unequipped chars. Pretty much the way it's been for a while now with art. With moderately enchanted gear anyone fighting a sorc better also have sanc or they will probably still be charmed.


Again if charm is given a casting time of around 3-4 rounds or so it would all be balanced. It should be an extremely advanced spell and thus have a huge casting time. 3-4 rounds isn't even that bad considering that there are a shitload more classes with low wis/will than there are with low con/fort and that you can turn a charmed person against their allies making it still almost as good if not better than petrify even with a longer casting time. Outside of pk it isn't really much of a bother to have casting time go up when charming npc's.


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