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Should necromancers get harm
No 76%  76%  [ 29 ]
Yes 24%  24%  [ 9 ]
Total votes : 38
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PostPosted: Fri Jan 30, 2009 3:55 am 
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Please dont... :(


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PostPosted: Fri Jan 30, 2009 4:26 am 
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I can't believe 5 idiots actually voted yes.

Necromancers are the most powerful PK and exploration class in the game. It's the only class that has the power to kill things AND heal its pets with its own spellset.

If you suck, and think necros need a buff...it's not the game's fault, learn how to play.


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PostPosted: Fri Jan 30, 2009 6:07 am 
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WickedWitch wrote:
I can't believe 5 idiots actually voted yes.

Necromancers are the most powerful PK and exploration class in the game. It's the only class that has the power to kill things AND heal its pets with its own spellset.

If you suck, and think necros need a buff...it's not the game's fault, learn how to play.


I am afraid I have to say "Well said". :-?


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PostPosted: Fri Jan 30, 2009 6:34 am 
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I accidentally voted Yes. :(


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PostPosted: Fri Jan 30, 2009 7:35 am 
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If necromancers get harm, I would request that priests be given a new spell, too. Though primarily useful in RP, I think it would also serve as a useful warning to those who offend one favoured of the gods.

Code:
[Spells help] smite

Syntax: cast smite <target>

The caster of this spell calls upon her god to bring down its wrath upon the
target.  This wrath usually takes the form of a celestial "noogie", wherein the
deity uses its divine knuckle to roughly rub the head of the offending party. 
This should only be used in the most dire of circumstances.


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PostPosted: Fri Jan 30, 2009 7:57 am 
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I'd be down for that idea only if the darkie Gods got a wedgie instead of a noogie and grey Gods should get a wet willy.

:devil:


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PostPosted: Fri Jan 30, 2009 9:44 am 
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destroys the priest and all of their EQ, and take a con stat.. in the process.


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PostPosted: Fri Jan 30, 2009 10:49 am 
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WickedWitch wrote:
I can't believe 5 idiots actually voted yes.

Necromancers are the most powerful PK and exploration class in the game. It's the only class that has the power to kill things AND heal its pets with its own spellset.

If you suck, and think necros need a buff...it's not the game's fault, learn how to play.


Necromancers are in the top five in PK but they are by far the best (in all circumstances).

I am not saying necromancers need a boost, but I always wondered why they simply did not get all the cause damage spells. Does it make sense to any of you why priest can heal the undead better then anyone else?

Priests and shamans get all the healing and priests also get harm. Any class that can cast any healing spell, find healing herbs and sing healing songs can also kill things with their own spells, skills or songs. So the ability of a necromancer healing its undead animates or controls is not unique.

I also do not see the big deal; harm is one of the more heavy concentration spells, so a necromancer could only have a few animates or one control if they want to cast it, and they usually prefer to have their couple of controls or a group of undead.

Four years ago I would agree that this would make necromancers unbalanced. However since necromancers now have to concentrate on their animates, Bolt of Glory (their “greatest weapon”) is now a quick cast spell and the call armor spell(which is ridiculously over powered thanks to the “Taking items from unconscious or dead PCs counts as theft” so no looting). I think they need some sort of balancing. They are the ONLY class that needs to be a GM to use their skills and spells to the best the class has to offer. All the other ones are at 100% at master (Well maybe warlocks but I am fairly positive they can get their best elemental at master).


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PostPosted: Fri Jan 30, 2009 10:52 am 
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archaicsmurf wrote:
destroys the priest and all of their EQ, and take a con stat.. in the process.


It's always the nuclear option with you. :p


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PostPosted: Fri Jan 30, 2009 10:53 am 
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Quote:
Sorcerers are the best explores in the game, they can teleport, polymorph, cast ethereal, invisible, speak in all languages, read all languages and make gates. Necromancers are in the top five in PK but they are by far the best (in all circumstances).


Teleport only gets you to random places, and to portal stones. Gate only gets you to places that you already know. Necros also get etherealform and invis with the right knowledge, not to mention the ability to make rifts which are much better for exploration than gates.

An army of 6 undead and a control that you can heal get you wherever there isn't a no-magic room in the way, which stops a sorc anyway. A sorc can't travel through a room with 6-7+ aggro NPCs without having to recall eventually. A necro can not only get through it, but also loot all of the NPCs in the process, AND heal all of his pets in the process.

What are you smoking?


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