The Mighty Fluffball wrote:
A staff mercenary could actually work very well. An Ajatang is roughly equivalent to an Ahlspiess without reach, and a Blade Staff is about the same as a Falchion, sort of.
Well, the problem also lies within the fact that reach weapons are less accurate/damaging/fast as other weapons (overall) and two handed weapons are more accurate/damaging fast than one handers (overall).
What I mean when I say this is that a front row weapon should be better in some way than a reaching weapon, and a two hander should be better in some way than a one-hander. Case in point: Why would anyone spec in ajatang over ahlspiess, if ahlspiess is exactly the same, only it reaches?
The problem with staves is that, like polearms, they are not as good as swords and spears simply because they are granted less points to distribute amongst the three weapon attributes. Axes are the same way: There's always some sword or spear equivalent to an axe, but better, so you'll never see a good non-dwarf player using an axe unless the equivalent weapon isn't available.
While a staff mercenary may "work very well," a merc specced in ahlspiess will work just as well, but better. When it comes down to it, almost all mercs, when faced with the choice of using a staff or being more deadly in combat, will choose the latter, because the fact that there's always a better option will bug the crap out of them forever. I'm saying this from personal experience, as one who rolled a gnome merc.