maze wrote:
I am still trying to learn this game and so far I am engrossed with it. 
Welcome aboard!
Glad you are enjoying the time and immersing yourself in the environment.  Let's see if I can't address a couple of points in your post here to give you a boost.
1. If you see a title of someone who looks like someone your character should know, should meet, feel free to start a conversation.  In lieu of 'fountain RP' it's a good way to get the ball rolling.  I find it good to have more than a single mentor.  Always good to also know a priest.. (or shaman or warlock) before you die, when it's possible.
2. Most don't automatically know others' morals, as only some classes have the capacity.  My interpretation of know alignment/detect aura is you get a gleam at someone's nature, but that may/may not be true to their demeanor.  While SK is 'absolute' in a sense, there's still the capacity to RP life's remorse, grief, and RP seeking redemption (the actualization of the latter is generally a retired character).  Depending on the character I am playing I will either lean more on depending to judge people on how they act/speak overall vs. a static alignment.  I see the alignment as the 'overall concept' of a character, and the daily events the things that shape them.  No one is really perfect, and the devil has many forms.
3. Items breaking - based on material type - of the item, and whatever it is clanging and banging against.  Lower level characters tend not generally to run into beings wearing a suit of adamantite.  For the higher level characters out there exploring or PKing, we tend to wish that stuff would NOT break so often.  
 
Best wishes.