WickedWitch wrote:
Enchanting is not hard at all. Seriously. Just time consuming. How is it any different from brewing 20+ vials for somebody? If you want to stand a chance in PK, you have to put effort into preparation.
I understand that, and that's my point: It's nothing but time consuming, and even worse, it's nothing but a huge dice roll that can end up screwing you just as much as helping you. (Exploding armor, fading it, or putting MR means that you just spent a vast amount of time enchanting something and now have nothing to show for it)
I would -like- for enchanting to be like brewing: At least if I take 20 vials and start brewing heal potions, I know I'm going to come out with some heal potions. If you extended the enchanting system to brewing, then half or more of your brewed potions would actually cast harm on the subject rather than healing him.
I mean honestly, with one-hit-win spells like charm person in the game, PvPing in anything less than a 30+ will suit is instantly going to make you lose -everything- and have to start over. Are you really saying that you're happy with the fact that hours have to be spent just for the prospect of a decent suit? Do you really wonder why of your last characters, your sorceror is the only one you haven't rage-deleted after dying? That's because getting a decently enchanted suit takes a ridiculous amount of time.
Let me restate: I'm not trying to make enchanting an "uber-suit" -easy-. nor encourage spam dying (most priests won't enchant anything for a spam-dying player regardless of how easy it might be), I just think that enchant should have some sort of direction to it rather than a big fat time-consuming game of chance.