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Would you like to see less grind in SK?
Poll ended at Sun Mar 22, 2009 5:59 pm
Yes 84%  84%  [ 27 ]
No 16%  16%  [ 5 ]
Total votes : 32
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 Post subject: The Grind Less Campaign
PostPosted: Sun Mar 08, 2009 5:59 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
This thread's purpose is to place ideas about lowering the "grind" or "downtime" in the game for the purposes of making it more fun and possible even for people who play casually to enjoy everything that the game offers: If you have a comment about vial evaporation time or changing enchant armor, please direct it to the other thread. This thread's purpose is for people to comment on the general ideas of my "grind less" approach to changing the game and perhaps submit their own ideas, hopefully keeping the specific proposal threads cleaner.

Greetings to the immortals and playerbase.

I'll try to make this as short as I can: In my opinion there are a few things which make this game less fun to play: Players who abuse OOC information, appearances of imm favoritism, and for this post's concern, the amount of "boring" or "down" time required in order to get anything impressive done in this game. (In PvE cases, adding more people to the equation typically means less overall time, but more man-hours total) I give the deletion and player-losses of Kima and Tragonis as evidence of this.

What do I mean by this? Let me make this very clear: I'm not talking about leveling. In my opinion leveling, while boring and slow, both encourages RP for people who don't abuse OOC information for leveling spots and also encourages players to group up more with other people their level, forging relationships before the character's "maturity." No, I'm talking about enchanting, and evaporating storebought vials and scrolls: Enchanting being the definite worst of these evils.

The problem: The game currently largely favors players (in PvP especially) who spend enormous amounts of time in-game doing inane and boring tasks that have limited or perhaps negative rewards: PvP players will get rocked by someone with a > 80 enchant suit of armor, or with 15 heal potions, or with spirit aura, ironguard, protection, sanctuary, giant strength, haste potions: Often times even a skilled player who spends less time in-game will not have these things and therefore stand absolutely no chance against any player with half a brain that spends forever playing.

The solution: I'm creating two threads: One dedicated to a proposed change in enchant that would both make enchanting armor more predictable and also make enchanting take less time overall, and one dedicated to a poll lowering the crumble time on vials and scrolls (At the very least storebought vials and scrolls).

If anyone has any comments or ideas on this general concept, please post them here. Let me know if you think that this approach to changing the game is stupid, or if you think that it's something that would make the game more fun.


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PostPosted: Mon Mar 09, 2009 4:23 pm 
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Mortal

Joined: Mon Jan 02, 2006 7:47 pm
Posts: 3776
Location: Virginia
SK Character: Amorette
Leveling. I realize there are "ways" to get around it from some of our top levelers, but I'm just your average Joe player and it really takes away from the game.

And I understand Dulrik's desire to slow the leveling process... can't we just slow it down you reach Master? Because I think it's vital, especially for casters, to have those last couple of skills and spells in order to be able to hold your own at all in any manner of battle.

Or different, new ways to level. More quests.

Anything to make it less boring/tedious.


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PostPosted: Mon Mar 09, 2009 4:53 pm 
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Mortal

Joined: Thu Sep 06, 2007 10:28 am
Posts: 1538
Immortals have been putting lots of new quests in the game, and have said they plan to continue to do so. They can only put in so many at a time, but have asked for ideas for quests to be sent to them (ie: this area could use a quest that goes like this). So put on your thinkin' cap.


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PostPosted: Mon Mar 09, 2009 9:36 pm 
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Joined: Sat Aug 09, 2008 5:29 am
Posts: 1037
I run into new quests all the time. It's great. :D


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