Gilgon wrote:
Which class in the mud need the most help right now? Do warriors need help? Do hybrids, do casters?
Is the class profiting from this change also a class that needs help?
Every class in the mud needs help, because every class has to have their stuff enchanted. This includes warriors, hybrids, and casters.
All classes profit from this change, which is good, because they all need it. The classes that profit more are the non-enchanting classes, but the spellcasting classes profit as well, because their -own- stuff is easier to enchant, AND enchanting other people's things takes less time.
Some aspects of spellcasters are also negatively affected by this: Against an enchanted target, their spells are much more likely to be saved against if the target has put enchants in that save, or their spells will do less damage due to magical protection: So casters may be forced to think of new tactics if their old ones do not work: I refer to my previous post:
Edoras wrote:
Sorcerors: They have access to all three saves for spells: Charm person for will, color spray/acid blast for reflex, and petrification for fortitude. In addition to all this, they have charmed NPCs to do physical damage for them, and access to wands, staves, and scrolls, not to mention the all-too-often ignored dispel magic. Sorcerors can handle having to think a bit more about their tactics, they -are- sorcerors, after all, not barbarians.
Warlocks: Warlocks have always sucked against prepared opponents, but reflex is still going to be one of the hardest enchantments to achieve. They still have magma spray (Which ignores MP) and lightning bolt, which does veritable single target damage. Coupled with chain lightning, cone of cold, and fireball, and a warlock is still very scary against anyone that doesn't have Resist elements/shield, and they still have wands, staves, are excellent healers, and have a big elemental.
Priests: Faerie fire and harm pierce through MP pretty effectively, and there's no save for harm: It always hurts. Besides, it's obvious that priests aren't a weak class: SK is practically bursting at the seams with them.
Necromancers: Sure, you can stack fort and will against a necro, but that doesn't mean jack crap against 10+ furied, hasted, giant strength, equipped wraiths. Necromancers are completely overpowered and should be, just because you can resist a few more maledictions that no necro ever casts means nothing.
So your questions are answered.
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From my brief look through your post, it looks like a gigantic boost to giants specifically and to warriors in general. I don't think that warriors need any boost.
If you think that this is a boost to only warriors and specifically giants (lol) then you're rather mistaken and should think about it some more. -All- classes need enchantments, this is a boost to everyone: Granted, non-enchanters are boosted more by this, but that's it.
And Rial, getting 20 will does require enchanting unless you either have serious hookups, or explore your butt off -and- the greater will items you're looking for aren't currently taken, and that's completely ignoring the fact that most people use stat mods as well.