WickedWitch wrote:
Edoras, jesus, will you stfu up already? What are you trying to enchant, that you can't get to SIX ENCHANTS? Find something that starts with 2-4 and work on that. Trying to enchant something that has NO enchants, is indeed a pain in the [REDACTED]. (My last sorc used all storebought clothing, still managed to get all to 8+ enchants, very little MR, and it was a pain.) A few MR isn't going to kill you, a slight MR here and there is alright. Hell, Ealuriel's SYMBOL HAS 2 MR ON IT.
Again... 6 enchants x 13 pieces of eq = 78 enchants (20 Will and you have 58 left, reflex isn't very important, so about 45 enchants left to split between MP and Fort). And if you need stat mods that's your own fault. If you trained art/mana instead of a stat you need, and have to waste like 4 eq slots on stat mods, that's your fault, for building a crappy character. I personally hate stat mods.
Enchanting is fine. If people would train their stats more, it wouldn't be such a problem. Want to resist charm more? Max your wisdom. You know how often shitty-eq PCs resist things like color spray/acid blast? A lot. And because they have Dex.
Syn, you're not listening. Getting an item to six enchants is easy. Getting it to six enchants that are worthwhile (Or crap, six enchants were even 1 or 2 is willpower) is COMPLETELY RANDOM. Seriously, your I mean "6 enchants x 13 pieces of eq = 78 enchants (20 Will and you have 58 left, reflex isn't very important, so about 45 enchants left to split between MP and Fort). " is exactly my point: YOU CANT SPLIT ANYTHING YOURSELF, IT IS COMPLETELY FREAKING RANDOM. Not to mention that 20 willpower won't save people unless they have max wis. Oh, and getting pieces with starting enchantments is fine... except they're just as likely to fade as get anything else useful on them, and then you're either spending coin buying them, or sitting around waiting for repops. Whee. Also, your "every character should be forced to max wis" argument is [REDACTED], sorry, and stat mods are extremely important for some classes (You're the one who rolled a bard with near asthmatic CON, and that didn't work out very well).
Why is everyone so adamant against -actually- reading my initial post? Getting a suit with +25 saves against everything would still take time. I'm talking about -lowering- the overall enchant success in return for the ability to target your enchantments. Seriously, it's not difficult to understand. Everyone is freaking out like instantly this change would pop all warriors with a 100+ enchant suit.
jhorleb wrote:
The changes you propose will help warriors and giants much more in PK than mages and priests, etc. Not only would they help you ignore the bane of warriors right now, charm person, it'd make you very quickly able to ignore a bunch of others like petrification, FoD, sleep, fear, BoG, and other maledictions.
Again, I'm not trying to make it take 30 minutes to achieve a full-fledged three save 35 MP suit (At which point, due to the last "save after MP" change which effectively made MP half as effective on a successful save, even casters can still easily do damage), but I would like it to take less than an hour to achieve a 30 MP one save suit. Please read the main points of my original post. Please. And Jhorleb, this change would really only screw priests in solo PvP, and that's only the ones that spam charm scrolls (cough algon cough): Sorcs have plenty of other ways to kill people, (plus access to all three saves) necros still don't even use their maledicts in combat, and warlocks still have magma spray and are also only affected by reflex and MP, something which, if people enchant against, leaves them open to other spells that they have access to through wands.