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 Post subject: Crucible
PostPosted: Sun Mar 15, 2009 2:02 pm 
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Mortal

Joined: Wed Sep 21, 2005 2:21 am
Posts: 523
Location: Out and about
SK Character: Xasuki
WHAT THE SAM HELL WHERE YOU IMMS FRICKING THINKING!!!!!!!!!!!!!

The abilities of this cabal are, to put it the only way I can right now.... [REDACTED] LAME! Way OPed. Something seriously needs done about this ASAP. I can not believe you would even give them such a broken skill set. By broken I mean OPed in case you were wondering. And before anyone even gets bitchy at me, no I have not died to them, but I have seen them in action and it is just [REDACTED] the power they wield. If you don't change this soon, your going to have every player scrambling to get into the most cheator cabal ever created in this damn game. BAR NONE!


End rant for now
Arelgama :rant:


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 Post subject:
PostPosted: Sun Mar 15, 2009 2:08 pm 
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Joined: Thu Sep 26, 2002 8:13 am
Posts: 1155
Location: Newton, MA
Idiots. First of all you're complaining about one skill, not the skillset. Second of all, it's no more OP than a certain midnight, druid and harlequin skill. Those have counters, so does this. Not our fault you didn't try to figure them out.


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 Post subject:
PostPosted: Sun Mar 15, 2009 2:12 pm 
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Joined: Sat Dec 27, 2008 12:48 pm
Posts: 1725
Location: Rockin' your world
SK Character: Snuffles
How is any of this related to a bug?


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 Post subject:
PostPosted: Sun Mar 15, 2009 2:26 pm 
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Joined: Mon Mar 04, 2002 10:42 am
Posts: 1053
I wish people would sit down and think of tictacs instead of whining. It might end up being fun fighting against... except when you lose and get all your shite junked or stored away never to be used.


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 Post subject:
PostPosted: Sun Mar 15, 2009 2:37 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Sakhul wrote:
How is any of this related to a bug?


Keep this up and I'll bug log your group name.


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 Post subject:
PostPosted: Sun Mar 15, 2009 3:13 pm 
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Joined: Mon Sep 12, 2005 3:18 pm
Posts: 1704
It's been discussed in our player-run forum already. The spell is slightly excessive in the actual #'s involved, but it isn't that great.

The real issue is huge #'s of mud veterans joining the new cabal, leaving the rest of the mud filled with clueless newbs.


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 Post subject:
PostPosted: Sun Mar 15, 2009 4:21 pm 
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Joined: Mon Nov 15, 2004 9:03 pm
Posts: 855
Gilgon wrote:
The real issue is huge #'s of mud veterans joining the new cabal, leaving the rest of the mud filled with clueless newbs.


I agree with this.

I can almost guarantee that once all the vet players have gotten their head around the new spellset, figured out its strengths and weaknesses and the mud returns to its usual darkie/lightie balance this skillset won't look so OP. :P


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 Post subject:
PostPosted: Sun Mar 15, 2009 4:50 pm 
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Mortal

Joined: Wed Sep 21, 2005 2:21 am
Posts: 523
Location: Out and about
SK Character: Xasuki
Sakhul wrote:
How is any of this related to a bug?


Because it is broken.

Arelgama


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 Post subject:
PostPosted: Sun Mar 15, 2009 4:52 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Not a bug and this is not a allowed topic for discussion anywhere but in the Crucible forums. Locked.


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