Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Update?
PostPosted: Tue Mar 17, 2009 4:20 am 
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Mortal

Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
That charm stuff, is that PCs only? Or can you not take charmed NPCs on trips to places now? (flying/underwater)


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 Post subject:
PostPosted: Tue Mar 17, 2009 4:52 am 
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Mortal

Joined: Sun Aug 08, 2004 4:58 pm
Posts: 946
Location: Tennessee
Whatchu talkin bout Willis?


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 Post subject:
PostPosted: Tue Mar 17, 2009 4:58 am 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
I am pretty sure it is PC only, but I'll test right now.


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 Post subject:
PostPosted: Tue Mar 17, 2009 4:58 am 
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Mortal

Joined: Wed Jun 08, 2005 4:55 pm
Posts: 1110
Location: Ithaca, NY
Code:
- Charm is ended when victim enters an air sector room
- Charm is ended when victim begins to drown
- Charm is ended when victim takes damage from lava room
- Charm victim is free to act normally if caster leaves the room
- Fixed spell-casting items to check for sanctuary and law violations
- Spell affects that cause damage are dispelled when sent to jail
- Fixed crash bug when cabal HQ guards were incorrectly spawned
- Fixed quests to reduce chance of infinite XP due to script errors
- Changed to additive multiplier for economic inflation and demand
- Raised prices for potions and scrolls imbued with spells
- Severely reduced the chance of potions/pills/scrolls evaporating
- Fixed so coins stay in large denominations after shopping
- Increased chance of successfully brewing and scribing
- Ammo items change price at 1/10th normal rate
- Fixed bug involving limits on items allowed in a shop
- Fixed bug where jail time ended immediately in certain cases
- Added paging system for all shop lists
- Increased carrying limit of shopkeepers
- Changed so high level merchandise stays in stock longer


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 Post subject:
PostPosted: Tue Mar 17, 2009 5:09 am 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
From my tests just now, I've discovered that NPC's do not lose the affect when underwater or on lava, but they do lose the affect when entering any air sector. That will make ToM trips more difficult, hm?


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 Post subject:
PostPosted: Tue Mar 17, 2009 5:23 am 
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Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Quote:
- Fixed spell-casting items to check for sanctuary and law violations


But not intimidate?!


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 Post subject:
PostPosted: Tue Mar 17, 2009 5:37 am 
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Mortal

Joined: Wed Jun 08, 2005 4:55 pm
Posts: 1110
Location: Ithaca, NY
Achernar wrote:
From my tests just now, I've discovered that NPC's do not lose the affect when underwater or on lava, but they do lose the affect when entering any air sector. That will make ToM trips more difficult, hm?


would that include flying over cities


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 Post subject:
PostPosted: Tue Mar 17, 2009 5:51 am 
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Mortal

Joined: Mon Nov 14, 2005 7:21 pm
Posts: 2506
Location: The yellow brick road
SK Character: Bran
Achernar wrote:
From my tests just now, I've discovered that NPC's do not lose the affect when underwater or on lava, but they do lose the affect when entering any air sector. That will make ToM trips more difficult, hm?


Thats dumb :/ Hopefully it was a mistake on Dulriks part rather than what he meant it to be like.

Exploring and even going into cities to raid or just to get to center of town faster for a sorc would have a great loss. :/


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PostPosted: Tue Mar 17, 2009 5:57 am 
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Mortal

Joined: Sun Aug 08, 2004 4:58 pm
Posts: 946
Location: Tennessee
I'm not too worried about taking charming to the ToM, but yeah the whole entering cities thing is gonna suck for sorx


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 Post subject:
PostPosted: Tue Mar 17, 2009 7:56 am 
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Mortal

Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
take the side door.


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