Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Thu Jan 09, 2025 7:57 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 15 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Sneak
PostPosted: Sat Mar 28, 2009 11:00 pm 
Offline
Mortal

Joined: Sun Mar 22, 2009 10:00 pm
Posts: 18
Code:
[HP:100%] [ME:100%] [PE: 78%]
>
sneak
You attempt to move silently.
You no longer feel stealthy.


How is sneak supposed to work?


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Mar 28, 2009 11:15 pm 
Offline
Mortal

Joined: Sun Aug 08, 2004 4:58 pm
Posts: 946
Location: Tennessee
Sneak is an ability that you cannot tell if its working or not...Unless you're already sneaking. In your example you were already sneaking so it stopped your old sneak and replaced it with a new one. Now note its only an attempt to sneak so the only true way to know if you're sneaking or not is to have it mastered.

When someone is not sneaking you will see "So and so walks in from the west" when they are sneaking you will see nothing when they enter the room.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Mar 28, 2009 11:16 pm 
Offline
Mortal

Joined: Sun Mar 22, 2009 10:00 pm
Posts: 18
Oh... so it's not starting to sneak, and then immediately stopping?


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Mar 28, 2009 11:19 pm 
Offline
Mortal

Joined: Sun Aug 08, 2004 4:58 pm
Posts: 946
Location: Tennessee
TheLorrior wrote:
Oh... so it's not starting to sneak, and then immediately stopping?


Nope its just applying a new "sneak affect" over the old one when it does this it ends the other. The message it displays is out of order which is kind confusing. I have sneak mastered

Quote:
(HP: 77%) (ME: 51%) (PE: 98%)5pm
>vis
You are no longer invisible.
You no longer feel stealthy.
Ok.
(HP: 77%) (ME: 51%) (PE: 98%)5pm
>sneak
sneak
You attempt to move silently.
(HP: 77%) (ME: 51%) (PE: 97%)5pm
>sneak
You attempt to move silently.
You no longer feel stealthy.
(HP: 77%) (ME: 51%) (PE: 97%)5pm
>You attempt to move silently.
You no longer feel stealthy.
(HP: 77%) (ME: 51%) (PE: 96%)5pm


In each one of those cases I am still sneaking.

Oh I forgot to mention the "visible" command will stop you from sneaking if you want to.


Last edited by Demon on Sat Mar 28, 2009 11:22 pm, edited 1 time in total.

Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Mar 28, 2009 11:22 pm 
Offline
Mortal

Joined: Sun Mar 22, 2009 10:00 pm
Posts: 18
Ah, okay. Thanks for clearing that up. I thought that maybe I was the worst sneaker on the planet


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Mar 28, 2009 11:23 pm 
Offline
Mortal

Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
It'd be cool if you did know when this skill was working. Same with hide. Ive played other muds where you could code an "(S)" or "(H)" on your prompt when the affects were in place.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Mar 28, 2009 11:24 pm 
Offline
Mortal

Joined: Sun Aug 08, 2004 4:58 pm
Posts: 946
Location: Tennessee
Yeah I wish we could tell as well...Not sure why we can't but its always been like that


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Mar 29, 2009 1:58 am 
Offline
Mortal

Joined: Tue May 31, 2005 8:29 pm
Posts: 616
Location: 25^N, 18^W
I like that you don't know when you sneak. It's not something that you are certain of happening every time. The only confusing part especially for the new players is the order of the messages. I think this is less confusing:

Code:
>sneak
You no longer feel stealthy.
You attempt to move silently.


but you have to get the check before the command result which is not very normal.

Similarly I never liked this:
Code:
A bulky male giant runs east.
A bulky male giant has fled!


I always wanted to see the direction that someone fled after reading that he fled. It used to confuse me sometimes so I changed it in my client to be like this:

Code:
A bulky male giant has fled!
A bulky male giant runs east.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Mar 29, 2009 2:12 am 
Offline
Mortal

Joined: Fri Jan 17, 2003 5:21 pm
Posts: 1174
Location: Dänimarka
Now I am curious, how did you do this scriptwise? The swapping of those two lines.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Mar 29, 2009 2:42 am 
Offline
Mortal

Joined: Tue May 31, 2005 8:29 pm
Posts: 616
Location: 25^N, 18^W
Using the command GAG to remove the %line2 (set as a variable) which is the line before the last one received. Then you #SH (show) it under the last line received. You need a conditional triggering and it's a bit tricky since you can imagine what happens when a necro casts fear but I think I had made it working in the vast majority of the cases for all the targets. I haven't tested it much since I wrote it after deleting my last main character. I would post it if I knew that the file I found now is the right one but I'm not sure. But I can pm it to you to check it if you want.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 15 posts ]  Go to page 1, 2  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 121 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group