Gilgon wrote:
Then you were fighting a huge newb.
A necro who can only animate within their own group will _still_ be able to beat any class in the game 1v1.
Considering some of the tactics he used, as well as some of the things he had thought about ahead of me, I'd say he wasn't that huge of one. I've gone toe-to-toe with other "Vets", and those fights were less difficult. A little ill-prepared, perhaps, but he was far from a "huge n00b". I had been given a ton of buffs before that fight, which is why I wasn't killed quickly. More to the point: Even if our PK skills are "average", average vs average, necro died. Vet vs vet, necro often dies. (Depends on the variables sometimes)... I've seen one veteran player after another drop necros by being smart about the situation. It's only when the veteran is caught off guard do they usually die.
Back to point:
Now, Kin references a 44 second HQ raid. While the PoV of the raid was taken from a the point of the receiver, I am most curious to know what, exactly, happened in terms of the attacker. Was it bug abuse? Was the cabal broke, and consequently no guards spawned? Without seeing that side of the log we can't really make any assumptions. But, before we go screaming for the nerf bat, lets remember that a skilled player will also do crazy things, no matter what the class is. Do necros need fixing: No. Leave them the hell alone.
What I'd more love to see is their polar opposite. Paladins were given a buff to BoG in order to combat necros, but that one buff pales in comparison to the diversity of the necro. I, personally, would much prefer to see a lightie version of the necro, more than anything else.
sleeper