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PostPosted: Sat Apr 04, 2009 11:34 am 
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Konrin wrote:
"Better" I was asking for stone/jade/whatever.


Theres plenty of buyable jade/stone/gemstone weapons in sk, even obsidian.


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PostPosted: Sat Apr 04, 2009 12:14 pm 
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Konrin wrote:
Anyway, the removal of the mottled rod would be a VERY bad idea. So you spend 40 minutes preparing right? Meet Priest A* who has a crossbow. Priest A stands a room away and shoots you to the point where you have no choice but to retreat, some places this is great and all they won. You like necros assaulting cities or doing anything fun? Never again will this happen as any one person will be able to stop it since by the time the necro deals with guards in any one particular room the person will have moved to another room full of guards and continue shooting.

Basically what removing eth wands would do is...make necromancer the weakest class in the game in one fell swoop.

*Replace priest A with any class besides necro and barb.


If you really believe that then you are have no idea what you're doing as a necro, haha.


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PostPosted: Sat Apr 04, 2009 12:24 pm 
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Teh_Peso wrote:
Konrin wrote:
"Better" I was asking for stone/jade/whatever.


Theres plenty of buyable jade/stone/gemstone weapons in sk, even obsidian.


Most are either a. useless subtypes, b. difficult to get to, or c. really freaking expensive.

I've resorted to using the only one I know that's really viable. Krychire was good but...well we all know what happened to that.


Last edited by Konrin on Sat Apr 04, 2009 12:31 pm, edited 2 times in total.

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PostPosted: Sat Apr 04, 2009 12:26 pm 
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Gilgon wrote:
Konrin wrote:
Anyway, the removal of the mottled rod would be a VERY bad idea. So you spend 40 minutes preparing right? Meet Priest A* who has a crossbow. Priest A stands a room away and shoots you to the point where you have no choice but to retreat, some places this is great and all they won. You like necros assaulting cities or doing anything fun? Never again will this happen as any one person will be able to stop it since by the time the necro deals with guards in any one particular room the person will have moved to another room full of guards and continue shooting.

Basically what removing eth wands would do is...make necromancer the weakest class in the game in one fell swoop.

*Replace priest A with any class besides necro and barb.


If you really believe that then you are have no idea what you're doing as a necro, haha.


Yea okay, we've all see you 'rape people' with hoards of undead. How about this, roll a necromancer that never uses more than 6 wraiths or etherealform and see how well you do. And I don't mean attacking people unawares in Teron. Go out to Nerina, Sith'a'Niel and Exile alone with your 6 wraiths and no ethform and see how long you live if anyone bothers to defend.

Oh and there are currently 2-3 darkie sorcs, give in a month or so before they delete THEN do it.

Oh and of course since you are one of the self proclaimed "pro pkers" cut your survival time by a factor of ten for the average necromancer.

Ah, but why do I suggest this when I know your response? "As long as the system is broken I intend to abuse it to its fullest until it gets nerfed" or some load of crap like that, neglecting to test what the consequences of your proposed nerfs would be. And of course never returning to the class after the fact.


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PostPosted: Sat Apr 04, 2009 3:25 pm 
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I agree with Konrin on this one. It's difficult to balance necros because they either become too weak or too powerful. They really do have a lot of weaknesses. Ranged combat absolutely mains, brutalizes, destroys annihilates, [insert demolition type adjective here] any cloth user that has no way of hiding, healing or going ethereal. Take in account that most stock up on MR due to BoG / holy word damage destroying a class that already has low HP, and yeah, vials become difficult to use. The last thing any class wants to do is remove their armor while being targeted to heal / zap etc.


Not only that, the mana drain on controls is pretty steep. My Delf has max wisdom and 2 controls take around 8% a tick. It drains it really difficult and to the point that even with mastered meditate and trance, I still find myself having difficulty recovering mana, even when sleeping. Tack on the fact that BoG can 1 shot just about any undead no matter how uber it is, unless you enchant their suit of course, then controls become far too risky to use in a mass scale PVP.

Anyways, back on track, the best way I feel to "test" any changes you want to incur, is to actually implement them live yourself. Restrict yourself to that and see how well you do. You can't go slinging things around without testing them first. Although things may look good on paper, not everything works as well as it looks.


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PostPosted: Sat Apr 04, 2009 4:27 pm 
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I admit my suckiness at pk, but if you need a paladin for "testing" I am willing to help.


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PostPosted: Sat Apr 04, 2009 8:26 pm 
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Konrin wrote:
Teh_Peso wrote:
Konrin wrote:
"Better" I was asking for stone/jade/whatever.


Theres plenty of buyable jade/stone/gemstone weapons in sk, even obsidian.


Most are either a. useless subtypes, b. difficult to get to, or c. really freaking expensive.

I've resorted to using the only one I know that's really viable. Krychire was good but...well we all know what happened to that.


You obviously haven't explored the North.


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PostPosted: Sat Apr 04, 2009 8:38 pm 
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Did some fun testing today, apparently 2 controls = 17 wraiths for concentration on a 22 int character. Even before considering mana drain...yea not worth it.


Last edited by Konrin on Sat Apr 04, 2009 8:38 pm, edited 1 time in total.

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PostPosted: Sat Apr 04, 2009 8:38 pm 
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I'd take one control and 10 animates.


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PostPosted: Sat Apr 04, 2009 8:39 pm 
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Teh_Peso wrote:
I'd take one control and 10 animates.


Generally a bad idea to go over 8 + control on a halfling from personal experience.


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