Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Mon Dec 23, 2024 11:17 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 8 posts ] 
Author Message
 Post subject: cleave recharge
PostPosted: Fri Apr 03, 2009 4:29 pm 
Offline
Mortal

Joined: Wed Jun 08, 2005 4:55 pm
Posts: 1110
Location: Ithaca, NY
Pattern: I cleave an an enemy, kill it, leave the area, sleep for a few ticks, and re-enter the area. I try to cleave an enemy, and cleave is still recharging. If I wait a tick inside the area, I can cleave again. I've had this happen several times, across multiple different areas.

Code:
A briar-covered treant winces as a series of fractures appears on its wood hide!
You slice a briar-covered treant's stomach, ripping a gaping hole in its stomach!
A briar-covered treant is DEAD!!
A briar-covered treant's tentacle is skillfully severed from its body.
You get 9 silver coins from a corpse of a briar-covered treant.
You get 6 copper coins from a corpse of a briar-covered treant.
You junk a corpse of a briar-covered treant.
Just keep it all.

[ 32%] [  3%] [ 90%] [1 obsidian, 8 platinum, 6 silver, 3 copper]
e
You walk east.

Ash covered hills
  These rolling hills are matted with uprooted grasses, fresh mud, carrion,
and charred chunks of wood.  Plumes of ashes spill into the air with the
passing wind, causing the scent of burning to dominate the area.  The
floating white and grey flakes swirl and cling anything they come in contact
with, caressing everything with their soft touch.  Tufts of fur and crumpled
leaves dance among the chaos.  In the distance more war-torn hills can be
seen, the southern horizon dominated by mountains.   
   Huge boulders form a wall to the northwest and northeast - they are
apparently some kind of makeshift battlements, marking the borders of a
battlefield.   
  A waning crescent moon hangs in the sky.  It's mostly clear, very hot,
and there is absolutely no wind. 
Obvious exits: n e s w sw se
A shamanic minotaur woman is here.
A shamanic minotaur woman is here.
A blooming treant lumbers here.
A nightmare walks in from the west.

[ 32%] [  3%] [ 90%] [1 obsidian, 8 platinum, 6 silver, 3 copper]
n
You walk north.

A muddy path.
   As the rolling hills make their way to the mountains in the south, a
muddy path appears.  Small patches of grass linger in the sloppy, torn turf.
Scorch marked chunks of wood lay upon the ground, kicking up old ashes with
each passing breeze.  Amidst the mess, hoof prints and large, swirling
impressions can be seen.  To the north lie hills that are less worn.  Huge
boulders form a wall to either side of the path, blocking all exits but
those to the north and south - they are apparently some kind of makeshift
battlements, marking the borders of a battlefield.   
  A waning crescent moon hangs in the sky.  It's mostly clear, very hot,
and there is absolutely no wind. 
Obvious exits: n s
A nightmare walks in from the south.

[ 32%] [  3%] [ 89%] [1 obsidian, 8 platinum, 6 silver, 3 copper]
n
You walk north.

A Rolling Green Hilltop
            A vast expanse of hillside spreads out as far as the eye can
    hhh    see, covered with tall grass that has grown to the height of a
    h*h    human's thigh.  Glimpses of the countryside can be seen between
    hhh    lush rolling hills.  A waning crescent moon hangs in the sky.
           It's mostly clear, very hot, and there is absolutely no wind. 
Obvious exits: n e s w nw ne sw se path
     A long, muddy path winds down between some rocks to the valley.
A nightmare walks in from the south.

[ 32%] [  3%] [ 88%] [1 obsidian, 8 platinum, 6 silver, 3 copper]
sw

It's hot out here.  <------ the first out-of-combat tick occurs while i'm outside the area

[ 39%] [  7%] [ 99%] [1 obsidian, 8 platinum, 6 silver, 3 copper]
You walk southwest.

Hills
            A vast expanse of hillside spreads out as far as the eye can
    hhh    see, covered with tall grass that has grown to the height of a
    h*h    human's thigh.  Glimpses of the countryside can be seen between
    ^^^    lush rolling hills.  A waning crescent moon hangs in the sky.
           It's mostly clear, mild, and there is absolutely no wind. 
Obvious exits: n e s w nw ne sw se
A nightmare walks in from northeast.

[ 39%] [  7%] [ 96%] [1 obsidian, 8 platinum, 6 silver, 3 copper]
sleep
You go to sleep.

[ 39%] [  7%] [ 96%] [1 obsidian, 8 platinum, 6 silver, 3 copper]

Your pulse slows to normal.

[ 67%] [ 28%] [100%] [1 obsidian, 8 platinum, 6 silver, 3 copper]


[100%] [ 97%] [100%] [1 obsidian, 8 platinum, 6 silver, 3 copper]
st
You wake and stand up.

[100%] [ 97%] [100%] [1 obsidian, 8 platinum, 6 silver, 3 copper]
ne
You walk northeast.

A Rolling Green Hilltop
            A vast expanse of hillside spreads out as far as the eye can
    hhh    see, covered with tall grass that has grown to the height of a
    h*h    human's thigh.  Glimpses of the countryside can be seen between
    hhh    lush rolling hills.  It's clear, warm, and there is absolutely no
           wind. 
Obvious exits: n e s w nw ne sw se path
     A long, muddy path winds down between some rocks to the valley.
A sheep is here with an old injury. <--- lololol
A nightmare walks in from southwest.

[100%] [ 97%] [ 96%] [1 obsidian, 8 platinum, 9 silver, 3 copper]
path

A muddy path.
   As the rolling hills make their way to the mountains in the south, a
muddy path appears.  Small patches of grass linger in the sloppy, torn turf.
Scorch marked chunks of wood lay upon the ground, kicking up old ashes with
each passing breeze.  Amidst the mess, hoof prints and large, swirling
impressions can be seen.  To the north lie hills that are less worn.  Huge
boulders form a wall to either side of the path, blocking all exits but
those to the north and south - they are apparently some kind of makeshift
battlements, marking the borders of a battlefield.   
   It's clear, warm, and there is absolutely no wind. 
Obvious exits: n s
A nightmare enters from the path

[100%] [ 97%] [ 92%] [1 obsidian, 8 platinum, 9 silver, 3 copper]
s
You walk south.

Ash covered hills
  These rolling hills are matted with uprooted grasses, fresh mud, carrion,
and charred chunks of wood.  Plumes of ashes spill into the air with the
passing wind, causing the scent of burning to dominate the area.  The
floating white and grey flakes swirl and cling anything they come in contact
with, caressing everything with their soft touch.  Tufts of fur and crumpled
leaves dance among the chaos.  In the distance more war-torn hills can be
seen, the southern horizon dominated by mountains.   
   Huge boulders form a wall to the northwest and northeast - they are
apparently some kind of makeshift battlements, marking the borders of a
battlefield.   
   It's clear, warm, and there is absolutely no wind. 
Obvious exits: n e s w sw se
A shamanic minotaur woman is here.
A shamanic minotaur woman is here.
A blooming treant lumbers here.
A nightmare walks in from the north.

[100%] [ 97%] [ 92%] [1 obsidian, 8 platinum, 9 silver, 3 copper]
w
You walk west.

Ash covered hills
  These rolling hills are matted with uprooted grasses, fresh mud, carrion,
and charred chunks of wood.  Plumes of ashes spill into the air with the
passing wind, causing the scent of burning to dominate the area.  The
floating white and grey flakes swirl and cling anything they come in contact
with, caressing everything with their soft touch.  Tufts of fur and crumpled
leaves dance among the chaos.  In the distance more war-torn hills can be
seen, the southern horizon dominated by mountains.   
   Huge boulders form a wall to the north, northwest, and west - they are
apparently some kind of makeshift battlements, marking the borders of a
battlefield.   
   It's clear, warm, and there is absolutely no wind. 
Obvious exits: e s sw se
A briar-covered treant is here.
A nightmare walks in from the east.

[100%] [ 97%] [ 91%] [1 obsidian, 8 platinum, 9 silver, 3 copper]
clea tre <---- no ticks have occurred since entering the area
You are still preparing for your next cleave.

[100%] [ 97%] [100%] [1 obsidian, 8 platinum, 9 silver, 3 copper]

Smoke clouds roll in with the din of battle, raining ashes over the area.   
It's hot out here.

[100%] [ 97%] [100%] [1 obsidian, 8 platinum, 9 silver, 3 copper]
clea bria
You cleave through a briar-covered treant's right leg!
Your cleave wounds a briar-covered treant.


I've tried to test this out, but it's hard to get the timing right. It seems that I am able to cleave normally outside the area, but as soon as I enter the area, my cleave is on recharge again until the next tick.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Apr 05, 2009 12:57 pm 
Offline
Mortal

Joined: Wed Jun 08, 2005 4:55 pm
Posts: 1110
Location: Ithaca, NY
I think I figured out what's happening in the first post. I cut out a lot of the extra junk to make the log more readable - in the time I woke up and walked back into the zone, I fought a wild zakami for one round. I didn't think it relevant to the issue at all, so I cut it out.
Code:
clea bria
You are still preparing for your next cleave.

[ 92%] [ 48%] [ 97%] [5 obsidian, 3 platinum, 5 gold, 6 silver, 7 copper]

You are hungry. <---- an out of combat tick has occurred, and i should be able to cleave again.
It's hot out here.

[ 95%] [ 49%] [100%] [5 obsidian, 3 platinum, 5 gold, 6 silver, 7 copper]
kill bria <--- i choose just to attack normally, rather than cleave
You cleave at a briar-covered treant's right leg, cutting through a muscle!

[ 95%] [ 49%] [100%] [5 obsidian, 3 platinum, 5 gold, 6 silver, 7 copper]


< I kill the target >


[ 91%] [ 49%] [ 98%] [5 obsidian, 3 platinum, 6 gold, 3 silver, 4 copper]
clea bria  <---- i cannot cleave, even though an out-of-combat tick occurred since my last cleave.
You are still preparing for your next cleave.

[ 91%] [ 49%] [ 98%] [5 obsidian, 3 platinum, 6 gold, 3 silver, 4 copper]

You are hungry.
The wind changes and begins blowing from the east.

[ 95%] [ 49%] [100%] [5 obsidian, 3 platinum, 6 gold, 3 silver, 4 copper]
clea bria  <---- i can cleave again, as per normal.
Your cleave maims a briar-covered treant.

Is this a bug, or is it intended?


Last edited by Salandarin on Sun Apr 05, 2009 1:32 pm, edited 1 time in total.

Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Apr 05, 2009 1:20 pm 
Offline
Mortal

Joined: Thu Sep 26, 2002 8:13 am
Posts: 1155
Location: Newton, MA
Cleave takes a tick to recharge. A tick passed between both of those, I see no bug there.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Apr 05, 2009 1:24 pm 
Offline
Mortal

Joined: Wed Jun 08, 2005 4:55 pm
Posts: 1110
Location: Ithaca, NY
There is only one cleave in that snippet. Read more carefully. It's a little deceptive because my weapon also "cleaves".


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Apr 05, 2009 1:26 pm 
Offline
Mortal

Joined: Thu Sep 26, 2002 8:13 am
Posts: 1155
Location: Newton, MA
You didn't TRY to cleave in the other one, typed "kill" after the tick passed.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Apr 05, 2009 1:32 pm 
Offline
Mortal

Joined: Wed Jun 08, 2005 4:55 pm
Posts: 1110
Location: Ithaca, NY
That was the [REDACTED] point: why is my cleave on recharge when I haven't used it, but COULD have used it?


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Apr 05, 2009 1:36 pm 
Offline
Mortal

Joined: Thu Sep 26, 2002 8:13 am
Posts: 1155
Location: Newton, MA
It's after -combat- not after using a cleave.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Apr 05, 2009 1:49 pm 
Offline
Mortal

Joined: Wed Jun 08, 2005 4:55 pm
Posts: 1110
Location: Ithaca, NY
Boo.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 8 posts ] 

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 112 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group