JeanValjean wrote:
If this was done, every caster except the one class I believe you're referring to, would be unable to do anything except hide in secret rooms until no single melee character was logged on. At least if they didn't want to get utterly destroyed.
Oh yeah, I forgot we were playing PK BLASTERMUD 20XX, a MUD where you PK first and then use the teabag command repeatedly on your fallen opponent. Surely we're not playing SK, a game where roleplay is supposed to come before randomly walking into places and ganking others!
My apologies.Alas, all sarcasm aside, the need for pets has arisen almost entirely due to how much easier it is to defeat the law in a city nowadays, in addition to the fact that RP is extraordinarily rare as a method to solve or handle confrontations or as a lead in to actual fighting. At the same time, Gilgon is right: there's no real standard for what a pet should or should not be... yet.
Of course, deciding on a standard should not be all that difficult. In my opinion, all store-bought pets should explicitly be unable to cast spells, or have access to any advanced skills. They should be limited to one of three types: tank, damage and mount. Each of these serve a very clear, specific purpose and may only mildly differ from each other in flavor, utility and level.
And, probably like items, the ability to keep them should be something like level. I don't think every player should have access to a level 25 mount, because if you could, then what's the point of domination? Particularly when you can buy something better than you can dominate?
There's a lot of thought that could be put into the whole deal. Feel free to come up with ideas (not promising they'll get implemented, but it will get the ball rolling towards change).
Dulrik wrote:
With a little experience of his own, he might be better capable of seeing other points of view and would consider stepping off my nuts.
You seriously just used the expression "stepping off my nuts."