Konge wrote:
Removing pets entirely as a viable option would require quite a revamp of existing classes, as some without the ability to "get" their own really need them - rogues in particular jump to mind. Mind you, I'm not opposed to that, it would just take a whole load of work.
These are essentially my feelings on the topic. It's why I originally said:
Salandarin wrote:
I wish having a pet wasn't mandatory for everyone in the game.
I wish the game were designed in such a way that having a pet would be more for flavor, than for protection. It feels +ubersilly to be standing behind my horse as a DARK KNIGHT OF FEAR, but no f*cking way will I be caught dead in the front row with my hps.
This kind of approach is also very counter-intuitive. Most newbies expect to be able to level reasonably well on their own - standing behind a pet and spamming magic missile/cause light/cure light/etc isn't what most games encourage.
Obviously, short-term, the overpowered pets just need to be removed. That being said, I would
love if pets were not used in the way that they are now. They should be pets - helpful at best, cute at worst, not the single barrier between you and spam bash death.