Darky priests, necromancers, hellions, deep elves. Not all dark-auras can be affected by bolt of glory. Also, if you think that a paladin can "Take anything thrown at them" then you should try rolling a darkie merc/barb and own some paladin face all while laughing maniacally. It's good for the soul, really.
For example, if you wanted to roll a darky that wasn't a hellion, necromancer, or priest, (Leaving room for 9 classes) then unless you choose deep-elf you're completely immune to BoG, and if you do choose deep-elf and not one of these classes then you more than likely have access to scrolls as well, which means you should always have polymorph scrolls to be immune to BoG.
And the entire point of my suggestion is that paladins are not supposed to flee from evil, ever. Never. Doing so, in fact, should be an dishonor greater than death to any paladin. Read help vows if you think otherwise.
This is not a balance issue and will not affect game balance very much: Otherwise I'd be suggesting that paladins should be able to raise armies of up to 20 summoned holy soldiers, equip them all, have them all berserk, and then be able to massacre anything in their path, which is ludicrous. This is an RP issue that has sensible and minor effects on game balance. A paladin needs to be able to stand his ground against a necromancer without having to worry about a spell with ~1/2 round casting time and an unlucky roll turning him into a scared little sissy. The entire point of paladins is their ability to fight courageously and fearlessly.
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