josephusmaximus3 wrote:
They can easily get 15 willpower anyways if they did want it. Besides, how often is fear used anyways? Seems like someone wants to QQ after a necromancer used something no one really does and it worked for him.
This has nothing to do with recent events and has bugged me for a long time, I just never got around to making a thread about it. And I'd bet money that a necromancer with 10+ art trains could probably fear a paladin with 15 willpower at least 1 out of five times.
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I just think perhaps there should just a boost to the save to throw ratio when it comes to it actually landing. Maybe based on level? I don't think it would be unreasonable that the spell would land on a lesser paladin, once in a blue moon.
I thought about suggesting a level-based save bonus instead of immunity to equal to or lesser level, but that just makes paladin RP a game of odds, which is lame (And I'd actually prefer it to be something that ignored level and took permanent effect upon joining a paladin). And are you really interested in defining the term "lesser paladin" as someone who has inadequate gear due to a recent death/being a new player?
Again, this is not a game balance-oriented change, it's an RP-oriented change that has a very minor and sensible effect on game balance. Paladins shouldn't be able to be forced to flee from evil.