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Paladin innate level-based fear immunity?
Yes 35%  35%  [ 16 ]
No 65%  65%  [ 30 ]
Total votes : 46
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PostPosted: Sun Apr 26, 2009 9:15 pm 
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Edoras wrote:
Now I feel like rolling a necro. Ick.


Do it. It'll be funny.

You'll have so much fun spending an hour or two getting and equipping your undead minions properly just to have a paladin or priest burst through a wall like the Kool-Aid Man and stomp all over them with a few BoG/HWs.


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PostPosted: Sun Apr 26, 2009 9:21 pm 
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dude. HW will ignore your MR and destroy your army, so if you fail one, you might be one dead necro. Dont forget too, when i say 15 will, im repeating the same number you gave.

Might be a waste of mana/move but i think cancellation removes fear, so if you do get feared just HW, then run back in the room and HW again.

Also fear is group spell, if the paladin flees, his group is likely gone too.

Its funny how it went from an RP thing to a balance in pk thing even though i never see fear used hardly ever


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PostPosted: Sun Apr 26, 2009 9:24 pm 
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SK Character: Pilnor, Surrit, Berr, Rall
Parnys wrote:
Edoras wrote:
Now I feel like rolling a necro. Ick.


Do it. It'll be funny.

You'll have so much fun spending an hour or two getting and equipping your undead minions properly just to have a paladin or priest burst through a wall like the Kool-Aid Man and stomp all over them with a few BoG/HWs.


OH YEAAAAH.


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PostPosted: Sun Apr 26, 2009 9:34 pm 
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Edoras for the most part I agree with you. It does make sense for paladins to stick to their code.

But the beauty of Shattered Kingdoms is that it doesnt always have to make sense.


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PostPosted: Sun Apr 26, 2009 9:40 pm 
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Quote:
I'm not even going to bother with the ridiculously small impact of the 'bless' spell, because arguing with someone who is clueless is just a waste of time.


You are under estimating the bonus that a bless from a GM paladin grants. This is also an easy issue to deal with in Role Playing. Just because a Paladin is hard for you to play, does not mean it is hard for others to play. I actually have problems playing dark auras. They all tend to end up too nice for what I envision. I am just not an evil bastard deep down I suppose, maybe you are on the other side of the coin and this is why Paladin RP confuses you.


Side note. Take a basic rhetoric class. I am beginning to think you are synonymous with Ad Hominem. Such behavior for just some random social forums is fine, but not one dedicated to talking about and improving a game we all try to enjoy in our free time. The way you handle your position causes more harm to your position, then any debate you may present.


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PostPosted: Sun Apr 26, 2009 9:49 pm 
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Edoras wrote:
For one, the difference between apprentice and expert is HUGE.


The difference is not really that huge. It is a decent sized gap. However, you are also comparing a heavy armor class to a cloth class.

Edoras wrote:
More importantly though, if an expert necromancer is taking considerable amounts of damage from BoG from an apprentice level paladin and feels that his only recourse is fear, then he needs to delete immediately.


Really now? So you are now the judge of how people should play their class? You have no idea how others would react in a moment's notice, nor how other people's logic operate.

Edoras wrote:
Your honor, I move to strike the witnesses testimony on the basis of not-having-a-clue syndrome. I'm not even going to bother with the ridiculously small impact of the 'bless' spell, because arguing with someone who is clueless is just a waste of time.


You, sir, are acting like a grade A rectum!

Edoras wrote:
In closing, paladins are not meant to flee from evil, ever. To have it even be a possibility for a paladin to be forced to flee in combat, even if the possibility is extremely small, is ridiculous and destroys the very foundation of what a paladin is. If you disagree then you are wrong.


You have already gotten your point across. I don't know how many times you need to reword the same point over and over. I am certain the people here get it. Just because they do not agree with you does not make them wrong, regardless of what you may think.

My previous post was merely an example. Normally I would apologize for my post not being completely and utterly perfect, but since you were being such a [REDACTED] in response to my post I really am not going to bother. In my defense, I was writing that entry on my phone while at work. I did not have a chance to sit down and look up what level paladins get what spells. Regardless of which, my intent was strictly to get a point across. A point you obviously missed, which I must admit is not a surprise now. I didn't realize you were going to be such a puppy about this. I was originally attempting to compromise with you, attempting to provide a solution within the middle-ground, where both parties would be at least semi-satisfied. Evidently you are not capable of climbing down off your combination high-horse-soapbox to really read what people are saying and respond intelligently. From what I can tell, you will not be satisfied until everyone responds with a: Ohz nooez, Edoras! U 4r3 t3h m45t0r 0f 4LL esskays!! W3 4ll 4gr33 wit U!!!

I can honestly see where you are coming from, but due to your little temper tantrum it sounds like you have lost some of our support. I personally could not give a flying rat's butt now. I have never played a paladin and I never really have any intention to. I can sit here and defend my recent post until I am blue in the face, but as I think someone has already stated, you appear to have already made up your mind.

josephusmaximus3 wrote:
Seems like someone wants to QQ after a necromancer used something no one really does and it worked for him.


In my opinion, it looks like someone hit the nail right one the head.


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PostPosted: Sun Apr 26, 2009 9:57 pm 
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I think that the bless spell providing immunity to fear would be a reasonable code change, except that one of the extremely few ways to kill a veteran is through the use of the fear spell -> and it is dangerous for the mud to shrink any lower the number of ways in which a vet can die.

If you think that this change would unfairly weaken necromancers to the point that they were no longer the most powerful class in the game, you are a newbie. Still, I think that the spell casting portion of necromancers should only be tweaked slightly, and that the proper way to balance the class is to change how animates work (limit them) and to remove etherealform via scroll/wand/stave.


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PostPosted: Sun Apr 26, 2009 10:04 pm 
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SK_Phantom: I've heard on what I consider to be a reliable source that bless ignores level, so I think you're wrong on that whole "underestimating GM bless thing." I don't think that I'm underestimating it at all, it's really just lame.

And I never said that paladin RP was confusing, I said that it was hard, because ICly there is no room for a paladin to commit errors without serious consequences.

But perhaps you should take a rhetoric class and learn about the "straw man" argument, which is what you're doing here by completely ignoring the point of the thread and instead trying to turn it towards paladin RP in general and your thoughts about how playing a darkie is hard.

Treehugger: I called you out for writing an ill-thought out post. That's all. Regardless of what you are for some reason led to believe, "your (plural?) support" is not that big of a deal to me if you don't even make logical arguments.



Also, I agree with Gilgon on the limiting animates idea, not on the etherealform idea, but that's a different thread. Bless making you fear immune though, Algon? No thanks.


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PostPosted: Sun Apr 26, 2009 10:13 pm 
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Even though you ninja ganked the post Gilgon, i agree with you about what you said.


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PostPosted: Sun Apr 26, 2009 11:48 pm 
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Gilgon wrote:
I think that the bless spell providing immunity to fear would be a reasonable code change, except that one of the extremely few ways to kill a veteran is through the use of the fear spell -> and it is dangerous for the mud to shrink any lower the number of ways in which a vet can die.

If you think that this change would unfairly weaken necromancers to the point that they were no longer the most powerful class in the game, you are a newbie. Still, I think that the spell casting portion of necromancers should only be tweaked slightly, and that the proper way to balance the class is to change how animates work (limit them) and to remove etherealform via scroll/wand/stave.


I agree with everything besides the Removing of eth scrolls/wands/staves.


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