Orac wrote:
I like this idea alot. But I would prefer it if A paladin had an aura of courage which made them and party members immune or greatly resistant to fear. That would likely be over powered, but it sure goes well with my idea of a paladin.
Or maybe even remove word of recall from paladins and add aura of courage. which would be a mentor level spell. When cast it would be like bless but it would give you a morale bonus vs fear for the entire party.
I personally believe that with the addition of call armor Paladins perhaps shouldn't have word of recall. THough I am undecided on that.
That would make the fear spell completely useless. Imagine 2 paladins, 2 priests and 2 mercs walking in a room. If the Necro didn't fear, he'd have potentially 4 H-word bombs comin at him, and if they all had any semblance of willpower along with that buff, fear might as well be tossed out the window and necros made useless because any group with a Paladin would completely and utterly destroy them.
As for the word of recall...I've always found it odd. I can understanda Paladin needing it for recalling to their homepoint for defense...But to escape battle, I see that as fleeing personally. Hellions can justify it as merely delaying their vengeance or however, but Paladins shouldn't really be leaving such a distance. If it's just a room or two to regroup, that's a tactical retreat..If it's to recall to safety, that's cowardice.