Quizzz wrote:
No way to attack 4 times with a halberd? You need to watch more martial arts movies...spears,axes,pole arms, staffs, broadswords, all those things folks get just as many attacks with as the guy with the fencing sword, sometimes more...if their "specialized".
Lets not drag to much reality of physics into our magic.
We're not really that concerned as all katana's are two handed, but I for one have only ever seen one-handed Kat's in-game.
I make a proposal though. How about if each weapon is capable of the max attacks a class is skilled for; But each subsequent attack after the first drops in damage.
That way you have your halberd (or whatever), and it's more like CHOP!-SLice-Stab-Jab. Or for stat fans ...100%+80%+60%+40%
Wow, Quizzz. Who are you? Are you new? I almost never change my mind but this idea of yours is great.
As for that statement about Katana's that's something that I actually am concerned about. I just never thought of it before. I'd also like to see weapons you could use one OR two handed. At the expense of weapon speed for going two handed and damage for going one handed. Though I will say this I do like your idea about reduced damage but I see it like this.
Everything is regular attack wise for damage, but for each attack you get after you get your max attacks, Say four for a merc or barb, or three for a rogue or paladin or smth, then you start reducing damage. So if you get five your fifth is a bit weaker. If you can get six it gets weaker still. How's that sound?