Quite honestly, anyone who says you can only use a few weapon subtypes just isn't playing with numbers enough. There are popular specs, yeah, and there are some really [REDACTED] weapons out there, but there are so many variables to take into account that you can almost always find something that hasn't been done before (or at least in a while). Add to that the fact that you get two specializations, and the possible weapon combinations for any one character are huge, all depending on how you want to fight. Accuracy, damage, speed, availability and scripted instances, subtype, reach, no-parry, one-or-two-handed instances, etc. PM me, I'm good at number-crunching.
Now, as to removing weapon speed--that's not a viable idea. Diminishing accuracy, you say? That isn't going to work. Anyone who remembers Dueroril will remember how Tragonis killed most of SK using an incredibly inaccurate weapon. That might be an exaggeration, but he certainly did very well. Accuracy can be worked around. Ten enchants will what, double to-hit and damage? Eh, don't quote me. Believe me, if you put that in, everyone and EVERYONE would specialize in a low-speed, high-accuracy weapon, get it enchanted out the butt, and break everything in sight. Add to that the fact that a lot of weapons rely heavily on speed for their value, and a good deal of the current good/decent weapons will suddenly become useless. Boom, we'll need to revamp every single weapon in the game.
Not a good idea at all.
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