Quote:
I think that the livelihood of a group is mostly the responsibility of the members.
I've not seen this work in practice. Most members are there to be a part of a group, not to make the group function well. Not that it isn't great to have lots of committed, quality characters in a group; that really makes groups fun. But attracting/developing them and keeping them united is why we need leaders in the first place.
Quote:
The biggest factor I think is that hours become one of the most important criterion for having the highest level of leadership.
I've seen very "active" leaders who pretty much dropped their active membership down to themselves. I don't see how you can automate the judgement to boot a leader. Anyone too bashful to PM an immortal about a group's major dysfunction is not yet up to the leadership challenge. If the concern is that newer players don't understand SK well enough for this, an explanation can be posted on every group forum.
Quote:
If I could measure the popularity of a leader and compare their hours to the other members with similar or higher popularity, I think I'd want that person to have a say in the direction of the cabal....
My experience as a member and leader is that someone willing to advance the leader's prime goals gets lots of say in what gets done. Members both group-committed and loyal are of great value. Good leaders don't risk turning them off by playing the micromanaging tyrant.
However, in a majority-vote system, high performers become a threat to the leader no matter how loyal they are. I really, really, don't like the perverse incentives this idea creates. I can see merit in automated leader selection, and in spreading out the recruiting burden. But is there a compelling reason to automate leader termination?