Kin wrote:
So yeah. Ever run into those players that are just SOOO tough that they can never be beaten down? Annoying eh? I for one agree and find it annoying when someone, even when they don't die is sent running for the hills yet still talks trash icly.
Yes I understand this is a game and that games are meant for fun, but as it is now, no one can truly lose unless they're beaten into the ground about twenty times or more, even then you still have those few who just refuse to give it up.
I can assure you, no matter how much you buff spirit disorientation, the type of players that you mention will never fail to talk trash and find a way around the debuff to attempt a retaliation, usually with friends.
Usually there "stalwart" characters are played by players who have a higher grasp of game mechanics and focus less on role play. It's unfortunate, but true. A character who never takes death seriously is a player who is less concerned with role play. They role play enough to keep themselves in the game, but when it comes down to it, they want pk and uberloot. They make up half of the playerbase and can be useful to the rpwhores like myself, so I don't see a reason to run them off.
For the few who "never give up" there are plenty more who fly off the handle and rage delete. I also don't see a reason to put more pressure on them.
I think spirit disorientation is fine how it is. Kudos to those that role play out the icky feeling of inhabiting a new body and feeling weak.
This is all my personal opinion, but I sincerely hope this thread isn't taken too seriously. No, you can't "lose" this game, but you can't "win" it either. Either of these concepts don't apply to this kind of game.