Achernar wrote:
There needs to be leadership active in groups. There needs to be IMMs behind those groups to keep the leadership alive. There needs to be regular spontaneous NPC interaction. There also needs to be regular additions to existing areas as well as well thought out new areas will also help. I don't think building is the key. The key is more face time with IMMs. Most of all we need regualar changes to the code. Players flock to where there is a chance something exciting will happen. If we do this in more places, all at once, I think the numbers will improve pretty quickly. There's been too much focus on global impact.
I think that if we can distribute IMM responsibility to a point where attention is equally applied, then all the groups have a chance to be active at once. In my opinion, it is conflict that is most exciting in SK, whether it be through RP or PK, however we can promote activity leading to confict. The IMMs really need to work as a team of dungeon masters, keeping tally of each group's direction. When every group has regular attention, I believe that things will improve. I do not believe that it is an overwhelming task, it simply takes organizing better.
QFT