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 Post subject: Magical Protection (again)
PostPosted: Sat Sep 05, 2009 7:36 pm 
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Joined: Wed Mar 25, 2009 10:11 am
Posts: 941
Quote:
Affect: 'faerie fire' - penalty to magical protection


Quote:
[Spells help] faerie fire

Syntax: cast 'faerie fire' <victim>

Faerie fire encircles the victim in a halo of glowing flames which
effectively allows opponents to land blows with greater ease. The spell's
effectiveness increases with the level of the caster.


I thought that MP only had to do with reducing magic damage... this implies that it has to do with actual dodging. Could somebody set me straight about MP and what it does?


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PostPosted: Sun Sep 06, 2009 3:09 am 
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Joined: Sat May 01, 2004 2:55 am
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Location: Århus Denmark
That's the beauty. We're not 100% sure of it's abilities. I do however believe that I can tell you, that it does not directly affect how much you dodge. But then again, MP increases armor quality and therefore increases the chance of your opponent missing. MP doesn't just decrease magical dmg, no no no. On relevant armor pieces it also helps armor quality and therefore reduces physical dmg.


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PostPosted: Sun Sep 06, 2009 4:23 am 
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Not really sure, honestly. But I will say that getting faerie fired seems to increase melee damage taken, in addition to increasing spell damage taken.


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PostPosted: Sun Sep 06, 2009 7:40 am 
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Joined: Wed May 29, 2002 8:08 am
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Location: Tennessee, U.S.A
MP has two purposes. First, on singular pieces of armor MP will increase the amount of physical protection that armor piece offers, therefore reducing the amount of physical damage one takes from physical weapons on the location that particular piece of armor covers.

Secondly, MP has a cumulative blanket effect, that reduces damage from offensive spells. All the MP on all the armor, trinkets, symbols, and shields you are currectly wearing adds together to shield you from magical damage, thereby reducing the damage you take from spells.


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PostPosted: Sun Sep 06, 2009 11:22 am 
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I see.

Thanks for explaining it, everybody!


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PostPosted: Sun Sep 06, 2009 2:07 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
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faerie fire has two effects, that is probably why it is confusing you.

It has an anti-shield and an anti-armor spell all rolled into one.


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PostPosted: Sun Sep 06, 2009 4:01 pm 
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Joined: Mon Nov 14, 2005 7:21 pm
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Location: The yellow brick road
SK Character: Bran
This same thread comes around every 2-3 months with the same answers every time. :/


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PostPosted: Sun Sep 06, 2009 4:05 pm 
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mundufisen wrote:
This same thread comes around every 2-3 months with the same answers every time. :/


Yep. That's how big my memory is.


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PostPosted: Sun Sep 06, 2009 4:13 pm 
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laeZ1 wrote:
mundufisen wrote:
This same thread comes around every 2-3 months with the same answers every time. :/


Yep. That's how big my memory is.


Scroll back a few pages and you will find a thread with your answer.


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PostPosted: Thu Sep 10, 2009 3:45 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
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Location: Redwood City, California
Sometimes spell affects make unique contributions to your combat stats or abilities completely apart from the more generic modifiers that you can see in the affects command. For example, true sight is more than the sum of its parts. This might be the case for faerie fire as well with regard to dodging, although I don't recall for certain.


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