Teh_Peso wrote:
These so called players, are what keep the storyline in SK rolling along smoothly. You have your players that can keep a char till age death, say lead a cabal and a religion, but in that immense amount of time, they do soooo little for the cabal and religion. Whereas you have the players(myself included) who can level and bring new contraversy to the game and new RPs and keep things somewhat fresh. Who cares if they only keep a character for a short time, in that short time, said characters do ALOT more for the game than most other players.
Controversial characters and ideas, without the linchpin of a stable and strong background upon which to unfurl, can appear short lived, schizophrenic explorations of concepts. New RP without a connection to what came before it can appear self-interested and fail to achieve a lasting legacy for future innovations to relate to in turn, creating an episodic atmosphere difficult for outsiders to include themselves in.
A good leader will animate an organization, sure, but a
great leader will animate the people connected to it. I suppose my definition of "leading" something is more stringent than yours, though. Someone idly maintaining a leadership flag is hardly worth the title.
tl;dr: What did Ziggy Stardust really accomplish?
I agree with your main point all the same, though. Influencing playstyle through age requirements is a limitation of player options.