Shattered Kingdoms

Where Roleplay and Tactics Collide
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Is hidding numbers from players a good thing for the game?
Yes 37%  37%  [ 15 ]
No 37%  37%  [ 15 ]
Don't Care 27%  27%  [ 11 ]
Total votes : 41
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PostPosted: Tue Sep 08, 2009 8:42 am 
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Location: Arkansas....mutters/up on a mountain top beating my drum
You don't have to make it as easily figured out as all that though. Even if it's just a priest/sorc being able to tell you that you'd do more damage and be able to get more hits with a certain weapon over another. You don't have to take the atmosphere and role play out while adding numbers. The two are not that non complimentary.


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PostPosted: Tue Sep 08, 2009 8:55 am 
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There already is a compare command that anyone can use, though. The problem is that once such numbers are put in the game they'll be used constantly, regardless of the intention of such a change. As can already be evidenced by the fact that people refer to enchantments now even by number, four runes of this, five runes of that, it's obvious that numbers will eventually win out.


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PostPosted: Tue Sep 08, 2009 9:24 am 
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Turon wrote:
There already is a compare command that anyone can use, though.


I wish the compare command was a bit more detailed. Instead of just more/equal/less, even if there was only two more things it could say (much more/more/equal/less/much less).


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PostPosted: Tue Sep 08, 2009 9:38 am 
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That would be nice.


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PostPosted: Tue Sep 08, 2009 5:55 pm 
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laeZ1 wrote:
I wish the compare command was a bit more detailed. Instead of just more/equal/less, even if there was only two more things it could say (much more/more/equal/less/much less).


That would be nice, perhaps a ranking system similar to the con command, not sure how many levels there are to that one myself, but it is useful and I do believe expanding the compare command would be just as useful.


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