Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Thu Nov 28, 2024 2:26 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 20 posts ]  Go to page Previous  1, 2
Author Message
 Post subject:
PostPosted: Tue Sep 22, 2009 4:02 pm 
Offline
Mortal

Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
I have seen that bounty NPCs in other places disappear after awhile. I could be imagining it, though.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Sep 22, 2009 4:49 pm 
Offline
Mortal

Joined: Sat Jul 16, 2005 7:50 pm
Posts: 1798
yup, me too, i'm not 100% on that one but i think they sometimes wander off like disappear, or despawn after a period of time


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Sep 23, 2009 2:12 am 
Offline
Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
There is more than one "templar" NPC. One is the bountymob and the others are just made to look the same. The templars in the quote are all bounty NPCs. They do disappear after a while if they're truly bounty NPCs. They are also immune to being summoned, so you are summoning the weaker copy when you do summon one.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Sep 23, 2009 1:32 pm 
Offline
Mortal Contributor

Joined: Fri Oct 10, 2003 7:41 am
Posts: 1979
Location: Canada
Peacekeepers always have had reach. And it was a joke for a long time. Back before the strength of a potion was the strength of the vial it was brewed in it was the strength of the level of the brewer. So you could get people going into exile with GM ironguard, the weapons the peacekeepers had were iron and might still be, and the attackers wouldn't get a scratch on them because of the iron guard. The attackers could kill anything that came their way and with ironguard nothing was done to them.

Exile was a huge joke because of that. And when you take into account bounty NPCs were gone for years and years cities were just sitting ducks. Anyway the point is that peacekeepers have always had reach and to a prepared invader it didn't mean squat.


Edited for grammer and increased clarity of expression.


Last edited by Orac on Wed Sep 23, 2009 4:57 pm, edited 1 time in total.

Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Sep 23, 2009 4:35 pm 
Offline
Mortal

Joined: Mon Jul 20, 2009 9:34 am
Posts: 157
is this the only tribunal that gets three bounty NPCs in a room? I seem to run into it like in every other room. OUCH


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Sep 23, 2009 4:39 pm 
Offline
Mortal

Joined: Fri Mar 12, 2004 6:56 pm
Posts: 618
SK Character: Briner, Senach, Myson, others.
No... when I played Senach, I spawned up to five griffons in Nerina. with Marston, I saw necrophidi (is that the right pluralization?) spawn in very large amounts.

Is something bothering you?


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Sep 23, 2009 4:47 pm 
Offline
Mortal

Joined: Mon Jul 20, 2009 9:34 am
Posts: 157
no, I think though maybe when i first started attacking peacekeepers didn't have as much money because I never saw three spawn in one room so maybe I was just lucky then. Didn't know what changed, I guess economy I guess.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Sep 23, 2009 7:13 pm 
Offline
Mortal

Joined: Mon Jul 20, 2009 8:33 pm
Posts: 861
Orac wrote:
Peacekeepers always have had reach. And it was a joke for a long time. Back before the strength of a potion was the strength of the vial it was brewed in it was the strength of the level of the brewer. So you could get people going into exile with GM ironguard, the weapons the peacekeepers had were iron and might still be, and the attackers wouldn't get a scratch on them because of the iron guard. The attackers could kill anything that came their way and with ironguard nothing was done to them.

Exile was a huge joke because of that. And when you take into account bounty NPCs were gone for years and years cities were just sitting ducks. Anyway the point is that peacekeepers have always had reach and to a prepared invader it didn't mean squat.


Edited for grammer and increased clarity of expression.


What was really the kicker was that back then ironguard was complete immunity regardless of the spell level. It wasn't so much the level of the potion.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Sep 23, 2009 8:00 pm 
Offline
Mortal

Joined: Thu Dec 22, 2005 7:27 am
Posts: 5014
Location: Hiding
How is it possible Achernar was the first non [REDACTED] to answer about templar:/


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Sep 24, 2009 9:50 am 
Offline
Mortal Contributor

Joined: Fri Oct 10, 2003 7:41 am
Posts: 1979
Location: Canada
Turon wrote:
Orac wrote:
Peacekeepers always have had reach. And it was a joke for a long time. Back before the strength of a potion was the strength of the vial it was brewed in it was the strength of the level of the brewer. So you could get people going into exile with GM ironguard, the weapons the peacekeepers had were iron and might still be, and the attackers wouldn't get a scratch on them because of the iron guard. The attackers could kill anything that came their way and with ironguard nothing was done to them.

Exile was a huge joke because of that. And when you take into account bounty NPCs were gone for years and years cities were just sitting ducks. Anyway the point is that peacekeepers have always had reach and to a prepared invader it didn't mean squat.


Edited for grammer and increased clarity of expression.


What was really the kicker was that back then ironguard was complete immunity regardless of the spell level. It wasn't so much the level of the potion.


It should still be that way for warlocks who cast it on themselves. But that's how it started. Then it was the strength of the caster, then the strength of the vial. It just gets worse and worse and worse.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 20 posts ]  Go to page Previous  1, 2

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 29 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group