Parnys wrote:
Just like Warhammer 40k, SK is based around overpowered things canceling each other out. Yes, you have Charm Person that can, if you have sucky stats or bad luck, one-shot you. You also have Bash which takes away all controls you have without any cast time at all that, once dead, is o all rem all, o all drop all in essence.
Backstab, Cleave, Finger of Death (if you suck), Final Worthlesspsell, Voodoo, release all with necromancer pets, the list goes on and on.
Stop guinea pigging about one spell. At least someone that charms you can't dump you over a city or drown you anymore and actually has to work to kill you unlike the other actual one-shot methods.
Bash - Put someone in front of you, it's that easy. Or heck, just put yourself in front of a pet and order it to rescue you once you get bashed, now that you can order while prone.
Backstab - Put someone behind you or set your pulse racing.
Cleave - This has a -very- small chance of crit killing someone, and requires the cleaver being A) in the front row to hit someone in 2nd, or B) being in the second row to hit someone in the first. You can also used ranged combat to start the hellion pulse racing or just get the first blow.
Finger of death - As already stated in this thread, never instantly kills anyone unless they're an elf, and even then with bad saves/buffs. It also comes with a three round casting time and a heck of a lot higher mana cost.
Final Strike - If Charm Person is on the same level as Final Strike, then it's imbalanced.
Necro pet release all - Paladins with brains. Need I say more?
Voodoo I agree is also overpowered, but even voodoo lets the person who died have a chance to recover their things, whereas charm person does not.
Nothing else in the game is as powerful and low-risk as charm is, and that is part of why it is overpowered.