Fanboi Forum Warriors wrote:
Nightwing wrote:
stratford wrote:
Secondly. Enchanting armor is not boring. That is bread and butter minor endorphin gamer-gambler pleasure at it's finest.
...
Sounds like a personal problem to me.
Fixed.
While we're putting words into other people's mouths, I think what you meant to say was... "I am a gamer who has become so inundated with the WoW/JRPG complex that I have begun to confuse mindless, repetitive actions (leveling, enchanting, brewing, scribing) with fun (role playing, exploration, combat)."
baldric wrote:
stratford wrote:
Secondly. Enchanting armor is not boring.
Yes, it is, and you’re mentally ill (like someone addicted to slot machine gambling, for example), if you think otherwise.
I don’t think you grasp the concepts here, B.Aldric and Nightwing. Your motivational factors are extrinsic. You want the phat enchants but don’t want to do the work to get there. Easy Street. A means to an end. Enjoying enchanting, on the other hand, shows a different, intrinsic motivation, more self-directed because one finds the activity of enchanting interesting in itself AND because achieving the outcome is important. Much more healthy playstyle. To bound the idea of "fun" by your personal limited enjoyment of certain activities is a cognitive defect, and an example of the
fundamental attribution error. Perhaps you’ve heard of the Bartle Test of Gamer Psychology as well? Achievers/Explorers/Socializers/Killers, etc.
Are you really saying that I and others like me—who enjoy enchanting and fit into the Achiever of the Bartle Test framework—are mentally ill? Interesting and ironic in the context of your locus of control. Please, do elaborate. *popcorn*
Your elaboration will be relevant because I don’t think anyone who has played a Shattered Kingdoms character with Enchant Armor can honestly claim they didn’t have a fair freaking chance to minimize getting hit by Charm Person, or any other spell.
Which gets to the point. "Overpowered" doesn't exist the way you're using it. Damaging spells are different from ones like Sleep/Charm/Summon etc. You have a fair, tweakable dice-chance and strategies to avert being affected. Preparation still trumps skill. As I think it certainly should.