B00ts wrote:
Kam wrote:
The tribunals I understand, they are police. The cabals... just seem like... pk groups, what do they do?
The purpose of cabals is to provide players additional opportunities for rp and pk although they are more geared towards rp (IMO). You'll receive opportunities for rp in a cabal that you won't get anywhere else in the game. It's also there for people that don't want to be a law person but still want to be a part of an organization or group. All the cabals in this game are not necessarily secretive.
{edit} To answer the question "What do they do?", each cabal has a different 'mission' or set of goals that they are
usually trying to accomplish.
Cabals are not mainly an "RP tool". They are a "PK Tool".
They are "secret" (or not-so, anymore) organizations that exist to promote conflict among groups. Each Cabal has a rich lore, and rich history for no other reason other than they have been around for years and had the chance to go through a lot of Imms and Player Leaders with inspiration, each adding a little nugget to the walls that is "Cabal Lore". That's all the reason why they are so "rich" in story as opposed to tribunals.
Each Cabal has a goal in life. For example, one might seek to bring the world in a balanced state, so that everything exist in accordance with Nature. While another seeks Enlightenment. A third one might wish to crush all darkness, ridding the world of all evil. On the opposite end, one cabunal(*) wishes to promote its rigid, organized order throughout the land, bringing them into their vision of absolute order and prosperity.
All of the above though, are so rich merely because some player and some Imm, at some point in a cabal's history, actually devoted time and effort in the cabal to create this rich story.
Tribunals on the other hand were implemented while the Cabals already possessed a very rich history behind them, to define them and guide their actions and the majority of the playerbase treated and still treats them as the "lawmen" of a land. They do not have that rich of a history behind them (compared to Cabals) because their scope is much more easier to define and much more compatible to everyday army, and police. When you hear of the Peacekeepers or the Talon for example, you don't need additional information to piece together what it is they do. So, in extent, people don't devote that much time "writing" about what they do, in order to leave behind lore as deep as a cabal's.
BUT! Both Cabals and Tribunals, code-wise and mechanics-wise have one simple goal: Promote interaction between groups.
Because each cabal and tribunal requires its members to assume several viewpoints as their own, in order to belong in them, that interaction is most likely conflict. Either on the personal, physical, pk-them-to-the-dirt level, or the more social, political level. Whatever the case, since they promote interaction and since interaction invariably ends in violence in some way, they are tools for conflict.
That means, they are there to make sure people actually do a little organized, tactical PK from time to time, versus a group instead of simply ganking or solo-hunting.
(*): I borrowed that word from another poster. I loved it. A bit bored to look it up and see who wrote it, but... you're a Genius OP.