grep wrote:
I have heard dodging and accuracy are affected.
What I am interested in is whether or not dexterity applies to accuracy and/or damage with thrown and conventional ranged weapons.
Heavy-armor wearers have their ranged accuracy penalized. Even with spec boost, and excepting crossbows. This is why you see mercs aliasing different light-armor suits of armor. "news read" without arguments will start you at the top of the news list, and read each change that has happened over the years (this is in there).
I think that it's meaningless to ponder whether thrown/conventional ranged is penalized vs. weight except for scouts, because no other class is *supposed* to do nearly the same damage with ranged except giantmercsiege. But, like I alluded to, switching suits can be a tactic...with the drawback of enchants, time-to-wear and even weight if not skins. Anyway, probably a good idea for scouts to keep their arrow/herb stockpile minimized.