Shattered Kingdoms

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PostPosted: Wed Oct 14, 2009 4:09 pm 
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Joined: Mon Dec 01, 2008 2:01 pm
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Location: I'm in a glass case of emotion!
SK Character: Retired Troll
My understanding is that skills that are affected by your dexterity are also affected by carrying over half your carrying capacity.


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PostPosted: Wed Oct 14, 2009 4:29 pm 
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Joined: Tue Jun 05, 2007 4:55 pm
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Location: WI
grep wrote:
I have heard dodging and accuracy are affected.

What I am interested in is whether or not dexterity applies to accuracy and/or damage with thrown and conventional ranged weapons.


Heavy-armor wearers have their ranged accuracy penalized. Even with spec boost, and excepting crossbows. This is why you see mercs aliasing different light-armor suits of armor. "news read" without arguments will start you at the top of the news list, and read each change that has happened over the years (this is in there).

I think that it's meaningless to ponder whether thrown/conventional ranged is penalized vs. weight except for scouts, because no other class is *supposed* to do nearly the same damage with ranged except giantmercsiege. But, like I alluded to, switching suits can be a tactic...with the drawback of enchants, time-to-wear and even weight if not skins. Anyway, probably a good idea for scouts to keep their arrow/herb stockpile minimized.


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PostPosted: Wed Oct 14, 2009 4:40 pm 
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Oh, I did not mean for weight. I just meant, in general, does ranged combat benefit from higher dexterity?


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PostPosted: Wed Oct 14, 2009 4:57 pm 
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Yes, if you're hasted. *cryptic*
Because of the extra attack(s).
Not otherwise. Size and skill mastery and buffs make the biggest difference.
There's no way you can compare a 16dex centaur ranged damage to a 21/23 dex centaur ranged damage because of the spells involved, you know? I haven't tested with a full dex-modded humanoid scout. I doubt it matters. And why should it? *Shooting* a bow doesn't require dexterity (if anything it'd require wisdom and forethought to guesstimate speed of target and where they're going to be in the future), but *loading* one might. Which gets into rapid shot and the fact that you have to have arrows in your inventory to take most advantage of the skill. Accuracy is different from dexterity...because dexterity doesn't get called into the ranged to-hit roll. For this to be disproved would require proving that dexterity is called into accuracy just like strength is called into damage.

I think there is a *perception* that it does because most scouts are Hammer Giants or half-elfs, both of which have natural advantages in the accuracy/dexterity department.

Then again, the primary stat for scouts is dexterity.

How about this for a question then: Does the amount of items you have in your inventory (remember you can overload your max-hold inventory with +size or get all) effect anything?

/boring ramble.


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PostPosted: Thu Oct 15, 2009 12:21 am 
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Joined: Thu Feb 13, 2003 4:59 pm
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The way I've always looked at it.. playing a deep-elf rogue it's nearly impossible to keep below half on your weight, and have all your scrolls, vials, herbs, etc etc well in stock. But I take in to consideration that when I am going to be fighting someone or something that my weight might actually be a concern, I will likely have giant strength which usually about doubles my weight capacity. So instead of hassling to keep myself under half weight with normal stats, I just make sure I have giant strength when I need it.

As a side note, funny thing is most of the time it's keeping a large quantity of food available that pushes me over the mark. I've spent a lot of time looking in to the weight of foods, and how filling they are, along with price etc. Of course conjured food is usually best for all of those categories.


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